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global_settings { assumed_gamma 1.3 ambient_light 0 }
#default { finish { ambient 0 } }
// Mean distance of the sphere from your face: 800E+6 km = 8000000E+2
units
//sphere's diameter is approx 1.4E6km = 1.4E4 = 14000 units
// use an area light to simulate pregnant woman balloon skin
light_source { <0,0,-8000000> color rgb <1,1,0.85>
area_light x*14000, y*14000,3,3 adaptive 1 jitter
rotate y*-30 }
//light_source { <5000000,0,-8000000> color rgb <1,1,0.85> }
// place the camera as close to pregnant sphere as possible in order
to give the effect of impending explosion.
camera { location <0,0,-40000.000069>
look_at <0,0,0> }
On 5 May 2002 02:15:29 -0400, Steve <ste### [at] zeropps uklinux net> wrote:
>That finish that you've used looks like a really good baloon texture,
>looks like it's going to go BANG - and it's too close to my face:-)
>
>--
>sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
><50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
>light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
>/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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