POV-Ray : Newsgroups : povray.binaries.images : Saturation Point - povsat.jpg (0/1) : Re: Saturation Point - povsat.jpg (1/1) Server Time
16 Aug 2024 02:32:28 EDT (-0400)
  Re: Saturation Point - povsat.jpg (1/1)  
From: Blane Bizzaro
Date: 5 May 2002 15:04:57
Message: <3cd5821c.7578673@news.povray.org>
global_settings { assumed_gamma 1.3 ambient_light 0 }
#default { finish { ambient 0 } }
// Mean distance of the sphere from your face: 800E+6 km = 8000000E+2
units
//sphere's diameter is approx 1.4E6km = 1.4E4 = 14000 units
// use an area light to simulate pregnant woman balloon skin
light_source { <0,0,-8000000> color rgb <1,1,0.85> 
               area_light x*14000, y*14000,3,3 adaptive 1 jitter
               rotate y*-30 }
//light_source { <5000000,0,-8000000> color rgb <1,1,0.85>  }

// place the camera as close to pregnant sphere as possible in order
to give the effect of impending explosion.
camera { location <0,0,-40000.000069>
         look_at <0,0,0> }

On 5 May 2002 02:15:29 -0400, Steve <ste### [at] zeroppsuklinuxnet> wrote:

>That finish that you've used looks like a really good baloon texture,
>looks like it's going to go BANG - and it's too close to my face:-)
>
>-- 
>sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
><50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
>light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
>/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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