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16 Aug 2024 04:16:24 EDT (-0400)
  Serenity (Message 3 to 12 of 32)  
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From: Slime
Subject: Re: Serenity
Date: 2 May 2002 16:22:18
Message: <3cd19ffa$1@news.povray.org>
This is really good. How'd you make the rocks? It looks like you textured
them with a spherically mapped image map, judging from the way the closest
rock looks. But how'd you make the shapes?

The radiosity really adds a lot.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Hugo
Subject: Re: Serenity
Date: 2 May 2002 16:27:38
Message: <3cd1a13a$1@news.povray.org>
A pleasure to the eye! It has good depth of field, colour combination,
textures, light! The sun suggests this is an alien planet (in my opinion)
but that's not a bad thing. The sand- and rock- textures are probably
image_maps, they look great, though the nearest rock to the left is visibly
stretched.

Regards,
Hugo


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From: Apache
Subject: Re: Serenity
Date: 2 May 2002 16:50:51
Message: <3cd1a6ab$1@news.povray.org>
Serenity now!!!!!!

Seinfeld fans know...


..anyways: this is absolutely fantastic!

Did you use the same texture for the (big) rocks? Somehow they seen to have
the same texture mapped on it and the big one at the left botton corner has
some kind of star on top. :-)

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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From: Kevin R 
Subject: Re: Serenity
Date: 2 May 2002 17:48:05
Message: <3cd1b415@news.povray.org>
Whoa....

"Christoph Gerber" <ni.### [at] bluewinch> wrote in message
news:3cd19888@news.povray.org...
> With the exception of the rider done in Poser this was completely made
with
> POV-Ray Megapatch 0.7. Sky is media and it uses radiosity. The combination
> of a media sky and area light resulted in a render time of approx. 15
hours
> on my 1.3 GHz Pentium 4.
>
> Regards, Christoph
>
>
>


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From: Peter Popov
Subject: Re: Serenity
Date: 2 May 2002 17:53:19
Message: <t3d3du03eng9ud0elml20fubjble83nvnt@4ax.com>
Stunning! Impossibly impressive!


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Blane Bizzaro
Subject: Re: Serenity
Date: 2 May 2002 21:09:54
Message: <3cd1e362@news.povray.org>
Very nice. I like it alot.
I was just wondering what dithering technique you plan on using in the final
output? Right away I noticed alot of onion-skinning in the sky and it is a
little distracting.

The dithering technique I use is...

1. In Paint Shop Pro 5.0, decrease color depth to 256 colors,
use optimized median cut, error diffusion (I think that's PSP's answer to a
Floyd-Steinburg dither algorythm), and then reduce color bleeding (no matter
what software you use, Floyd-S is always the bomb).

2. Immediately re-increase color depth back up to 24 bit and save image as
.JPG.

I'm totally in the market for a better way to reduce .TGA onion-skinning,
if you have one, please don't hesitate to share.

Once again, nice work!

--Blane

P.S. the posted image shows how I dither stuff, sorry if the sun didn't come
out right,
I would tweek that a little. And please don't take offense, I'm only sharing
an idea.

Christoph Gerber <ni.### [at] bluewinch> wrote in message
news:3cd19888@news.povray.org...
> With the exception of the rider done in Poser this was completely made
with
> POV-Ray Megapatch 0.7. Sky is media and it uses radiosity. The combination
> of a media sky and area light resulted in a render time of approx. 15
hours
> on my 1.3 GHz Pentium 4.
>
> Regards, Christoph
>
>
>


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Attachments:
Download 'Serenity.jpg' (386 KB)

Preview of image 'Serenity.jpg'
Serenity.jpg


 

From: Rick [Kitty5]
Subject: Re: Serenity
Date: 2 May 2002 22:02:23
Message: <3cd1efaf$1@news.povray.org>
Christoph Gerber <ni.### [at] bluewinch> wrote:
> With the exception of the rider done in Poser this was completely
> made with POV-Ray Megapatch 0.7. Sky is media and it uses radiosity.
> The combination of a media sky and area light resulted in a render
> time of approx. 15 hours on my 1.3 GHz Pentium 4.

excellent work


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Bill DeWitt
Subject: Re: Serenity
Date: 2 May 2002 22:05:43
Message: <3cd1f077@news.povray.org>
"Blane Bizzaro" <bla### [at] bizzarocreationscom> wrote :
>
>  Right away I noticed alot of onion-skinning in the sky and it is a
> little distracting.

    Hmm.. might be your video settings, because it looks smooth as glass to
me (not counting the jpg boxes). Are you talking about color banding? While
the original image shows none, your revision has a lot and is several times
larger in file size.

> I'm totally in the market for a better way to reduce .TGA onion-skinning,
> if you have one, please don't hesitate to share.

    TGA should give some of the most flawless color blending there is. If it
does not, like I said, it might be your video settings.


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From: GrimDude
Subject: Re: Serenity
Date: 2 May 2002 23:11:20
Message: <3cd1ffd8$1@news.povray.org>
Christoph Gerber wrote:
> With the exception of the rider done in Poser this was completely
> made with POV-Ray Megapatch 0.7. Sky is media and it uses radiosity.
> The combination of a media sky and area light resulted in a render
> time of approx. 15 hours on my 1.3 GHz Pentium 4.
>
> Regards, Christoph

I, too, am very interested in your methodology concerning the stones.
Please, give us a sample of code.

Grim


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From: Dearmad
Subject: Re: Serenity
Date: 3 May 2002 00:23:42
Message: <3CD2121D.C0164C84@applesnake.net>
wow.  nice.

excellent shadowing.

-peter
-- 
Modeling slave for:
"Ballet pour ma fille."
http://www.applesnake.net


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