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Very nice. I like it alot.
I was just wondering what dithering technique you plan on using in the final
output? Right away I noticed alot of onion-skinning in the sky and it is a
little distracting.
The dithering technique I use is...
1. In Paint Shop Pro 5.0, decrease color depth to 256 colors,
use optimized median cut, error diffusion (I think that's PSP's answer to a
Floyd-Steinburg dither algorythm), and then reduce color bleeding (no matter
what software you use, Floyd-S is always the bomb).
2. Immediately re-increase color depth back up to 24 bit and save image as
.JPG.
I'm totally in the market for a better way to reduce .TGA onion-skinning,
if you have one, please don't hesitate to share.
Once again, nice work!
--Blane
P.S. the posted image shows how I dither stuff, sorry if the sun didn't come
out right,
I would tweek that a little. And please don't take offense, I'm only sharing
an idea.
Christoph Gerber <ni.### [at] bluewin ch> wrote in message
news:3cd19888@news.povray.org...
> With the exception of the rider done in Poser this was completely made
with
> POV-Ray Megapatch 0.7. Sky is media and it uses radiosity. The combination
> of a media sky and area light resulted in a render time of approx. 15
hours
> on my 1.3 GHz Pentium 4.
>
> Regards, Christoph
>
>
>
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