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From: Ross Litscher
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 15:13:01
Message: <3cbf1abd$1@news.povray.org>
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i agree. the first image looks pretty cool. the orange glow object looks
kinda awkward though. like a floating orange dust bunny in a pristine world
of glass.
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That's really cool indeed! Nice glows.
Either post a wallpaper version or the source.
Unless you want us to beg you, of course... :-)
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
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From: Warp
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 16:07:33
Message: <3cbf2785@news.povray.org>
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JRG <jrg### [at] hotmail com> wrote:
> Either post a wallpaper version or the source.
global_settings { photons { count 100000 } }
#macro Glow(Col, Scale)
sphere
{ 0,1 pigment { rgbt 1 }
hollow
interior
{ media
{ emission 1/Scale
density { spherical density_map { [0 rgb 0][1 rgb Col] } }
}
}
scale Scale
}
#end
camera { location <-4.5,2,-5> look_at 0 angle 35 }
light_source
{ 0, 1
looks_like { Glow(1, .2) }
fade_power 2 fade_distance 2
area_light x*.2,y*.2,7,7 adaptive 0 circular orient
}
light_source
{ x*4+z*3, <1,.5>
looks_like { Glow(<1,.5>, .2) }
fade_power 2 fade_distance 2
area_light x*.2,y*.2,7,7 adaptive 0 circular orient
}
plane
{ y,-1 pigment { rgb <.5,.8,1> }
finish { specular .5 reflection { .2,.5 } conserve_energy }
}
union
{ #declare Ind=-2;
#while(Ind<=7)
sphere
{ <Ind,-.75,1>, .25
photons { target reflection on refraction on collect off }
}
sphere
{ <Ind,-.75,2>, .25
photons { target reflection on refraction on collect off }
}
#declare Ind=Ind+1;
#end
pigment { rgbf <1,1,1,.9> }
finish { specular .6 roughness .02 reflection { .2,.5 } }
interior { ior 1.5 }
}
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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I never saw photons causing white rings around spheres. (??)
Very nice ground (picture 1).
Hugo
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Beautiful images. I have really got to get started working on lighting and
textures. When these things are right, it obviously doesn't take much else
to make a really striking scene.
-Shay
Warp <war### [at] tag povray org> wrote in message news:3cbf195a@news.povray.org...
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From: Tony[B]
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 21:00:46
Message: <3cbf6c3e@news.povray.org>
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Yes. Very cool. Too cool. Show us the source! :)
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From: Mick Hazelgrove
Subject: Re: Example scene developed farther than intended
Date: 19 Apr 2002 02:22:57
Message: <3cbfb7c1@news.povray.org>
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Wonderful lighting and textures. You really have a flare for this and should do more
of it.
Mick
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From: Warp
Subject: Re: Example scene developed farther than intended
Date: 19 Apr 2002 20:41:27
Message: <3cc0b937@news.povray.org>
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Mick Hazelgrove <mic### [at] mhazelgrove fsnet co uk> wrote:
> Wonderful lighting and textures.
Lighting perhaps, but textures? The pigments are uniformly colored and
finishes have some specular and reflection, that's it. :)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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From: Mick Hazelgrove
Subject: Re: Example scene developed farther than intended
Date: 20 Apr 2002 03:49:26
Message: <3cc11d86@news.povray.org>
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> Lighting perhaps, but textures? The pigments are uniformly colored and
> finishes have some specular and reflection, that's it. :)
Ahh.. but you do it so subtly:)
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From: Michael Goldshteyn
Subject: Re: Example scene developed farther than intended
Date: 25 Apr 2002 13:52:40
Message: <3cc84268$1@news.povray.org>
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But this source when rendered with +q11 doesn't produce the nice halos on
the ground plane that are in your pic. What am I missing?
"Warp" <war### [at] tag povray org> wrote in message
news:3cbf2785@news.povray.org...
> JRG <jrg### [at] hotmail com> wrote:
> > Either post a wallpaper version or the source.
>
> global_settings { photons { count 100000 } }
>
> #macro Glow(Col, Scale)
> sphere
> { 0,1 pigment { rgbt 1 }
> hollow
> interior
> { media
> { emission 1/Scale
> density { spherical density_map { [0 rgb 0][1 rgb Col] } }
> }
> }
> scale Scale
> }
> #end
>
> camera { location <-4.5,2,-5> look_at 0 angle 35 }
> light_source
> { 0, 1
> looks_like { Glow(1, .2) }
> fade_power 2 fade_distance 2
> area_light x*.2,y*.2,7,7 adaptive 0 circular orient
> }
> light_source
> { x*4+z*3, <1,.5>
> looks_like { Glow(<1,.5>, .2) }
> fade_power 2 fade_distance 2
> area_light x*.2,y*.2,7,7 adaptive 0 circular orient
> }
> plane
> { y,-1 pigment { rgb <.5,.8,1> }
> finish { specular .5 reflection { .2,.5 } conserve_energy }
> }
> union
> { #declare Ind=-2;
> #while(Ind<=7)
> sphere
> { <Ind,-.75,1>, .25
> photons { target reflection on refraction on collect off }
> }
> sphere
> { <Ind,-.75,2>, .25
> photons { target reflection on refraction on collect off }
> }
> #declare Ind=Ind+1;
> #end
> pigment { rgbf <1,1,1,.9> }
> finish { specular .6 roughness .02 reflection { .2,.5 } }
> interior { ior 1.5 }
> }
>
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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