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But this source when rendered with +q11 doesn't produce the nice halos on
the ground plane that are in your pic. What am I missing?
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3cbf2785@news.povray.org...
> JRG <jrg### [at] hotmailcom> wrote:
> > Either post a wallpaper version or the source.
>
> global_settings { photons { count 100000 } }
>
> #macro Glow(Col, Scale)
> sphere
> { 0,1 pigment { rgbt 1 }
> hollow
> interior
> { media
> { emission 1/Scale
> density { spherical density_map { [0 rgb 0][1 rgb Col] } }
> }
> }
> scale Scale
> }
> #end
>
> camera { location <-4.5,2,-5> look_at 0 angle 35 }
> light_source
> { 0, 1
> looks_like { Glow(1, .2) }
> fade_power 2 fade_distance 2
> area_light x*.2,y*.2,7,7 adaptive 0 circular orient
> }
> light_source
> { x*4+z*3, <1,.5>
> looks_like { Glow(<1,.5>, .2) }
> fade_power 2 fade_distance 2
> area_light x*.2,y*.2,7,7 adaptive 0 circular orient
> }
> plane
> { y,-1 pigment { rgb <.5,.8,1> }
> finish { specular .5 reflection { .2,.5 } conserve_energy }
> }
> union
> { #declare Ind=-2;
> #while(Ind<=7)
> sphere
> { <Ind,-.75,1>, .25
> photons { target reflection on refraction on collect off }
> }
> sphere
> { <Ind,-.75,2>, .25
> photons { target reflection on refraction on collect off }
> }
> #declare Ind=Ind+1;
> #end
> pigment { rgbf <1,1,1,.9> }
> finish { specular .6 roughness .02 reflection { .2,.5 } }
> interior { ior 1.5 }
> }
>
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
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