POV-Ray : Newsgroups : povray.binaries.images : Wall II - not antialiased Server Time
16 Aug 2024 02:27:27 EDT (-0400)
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From: Tony[B]
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 02:06:37
Message: <3cbbbf6d@news.povray.org>
:O

When, oh, when will video games look like this in real-time? :)


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From: Steve
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 19:56:42
Message: <slrnabpd64.huf.steve@zero-pps.localdomain>
On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> heres the WIP of my scene using my messy wall macro.  its also my first
> image using poser characters.  ive still got a lot of work to do.  needs
> more decor.  the torches dont touch the walls.  one of the skeletons is too
> close to the edge.  anyway its slowly coming along.  any
> comments/suggestions/criticism welcome.

Looks like the sort of image Gail would render, so your on the right 
track I'd say. 

--
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
 12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: John Robinson
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 07:23:58
Message: <3cbd5b4e$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> > heres the WIP of my scene using my messy wall macro.  its also my first
> > image using poser characters.  ive still got a lot of work to do.  needs
> > more decor.  the torches dont touch the walls.  one of the skeletons is
too
> > close to the edge.  anyway its slowly coming along.  any
> > comments/suggestions/criticism welcome.
>
> Looks like the sort of image Gail would render, so your on the right
> track I'd say.

gail?  im lost there.

john


> --
> %HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
> Steve                                web http://www.zeropps.uklinux.net/
>                                              or http://start.at/zero-pps
>  12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:50:43
Message: <3cbdc403@news.povray.org>
Steve wrote in message ...
>On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
>> heres the WIP of my scene using my messy wall macro.  its also my first
>> image using poser characters.  ive still got a lot of work to do.  needs
>> more decor.  the torches dont touch the walls.  one of the skeletons is
too
>> close to the edge.  anyway its slowly coming along.  any
>> comments/suggestions/criticism welcome.
>
>Looks like the sort of image Gail would render

<grin> I thought much the same thing when I saw it.

>, so your on the right track I'd say.

Think I'll take that as a complement <g>

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:52:37
Message: <3cbdc475@news.povray.org>
John Robinson wrote in message <3cbd5b4e$1@news.povray.org>...
>
>
>gail?

Me

> im lost there.

Most of my images are fantasy, with the occasional sci-fi one

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Shay
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:59:04
Message: <3cbdc5f8@news.povray.org>
Gail Shaw <gai### [at] mwebcoza> wrote in message
news:3cbdc475@news.povray.org...
>
> Most of my images are fantasy, with the occasional sci-fi one
>

Speaking of... How's Night Attach coming?

 -Shay


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From: John Robinson
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 16:32:10
Message: <3cbddbca$1@news.povray.org>
"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3cbdc475@news.povray.org...
>
> John Robinson wrote in message <3cbd5b4e$1@news.povray.org>...
> >
> >
> >gail?
>
> Me

aha ok.  actually i remember your entry for the worlds in worlds irtc.  made
me want to grab my fishing pole and get myself a few trout.  nice pic.

john

>
> > im lost there.
>
> Most of my images are fantasy, with the occasional sci-fi one
>
> Gail
> *************************************************************************
> * gai### [at] mwebcoza                *   Chaos, disorder and panic      *
> * http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
> *************************************************************************
> * This is how the world ends. Swallowed in fire, but not in darkness    *
> *************************************************************************
>
>


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 18 Apr 2002 14:08:03
Message: <3cbf0b83@news.povray.org>
Shay wrote in message <3cbdc5f8@news.povray.org>...
>
>
>Speaking of... How's Night Attach coming?
>

Not very well. I tried out my idea for rubble and it looked
terrible. I worked out another method that I think should work, but by
then Pov had expired and RC1 is currently 45% complete downloaded,
4 hours to go... Considering I only dial up for about half an hour a night,
I think I'm wasting my time and am going to have to wait for the official
release of 3.5.

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Alf Peake
Subject: Re: Wall II - not antialiased
Date: 19 Apr 2002 11:09:38
Message: <3cc03332@news.povray.org>
"Gail Shaw" <gai### [at] mwebcoza> wrote in message
news:3cbf0b83@news.povray.org...
[snip]
> then Pov had expired and RC1 is currently 45% complete downloaded,
> 4 hours to go...

And I thought my 50 mins download was bad! So now I just get the
executable once a week. Are you not able to get just the 1 MB VC++
compile?

Alf


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 19 Apr 2002 15:25:32
Message: <3cc06f2c@news.povray.org>
Alf Peake wrote in message <3cc03332@news.povray.org>...
>
>
>And I thought my 50 mins download was bad! So now I just get the
>executable once a week. Are you not able to get just the 1 MB VC++
>compile?
>

That's what I did the last 2 releases. I thought I should get the entire
install. I'll get the VC compile of RC2 on monday

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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