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16 Aug 2024 04:18:33 EDT (-0400)
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From: Shay
Subject: Re: Soccer!
Date: 12 Apr 2002 12:29:41
Message: <3cb70b75@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message
news:3cb7094d$1@news.povray.org...
> Oh no.. I had a look at POV's abilities to read text files, and to my
regret
> I see it's very strict on formatting.. I can't build a conversion tool
> because POV can't just read some text into a string.. I can't help...

Someone posted a link to a free C compiler recently in p.o-t.

 -Shay


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From:
Subject: Re: Soccer!
Date: 12 Apr 2002 12:46:24
Message: <kd3ebu0fv651qfov98rocthl11e4qh8ta5@4ax.com>
On Fri, 12 Apr 2002 11:30:52 -0500, "Shay" <sah### [at] simcopartscom> wrote:
> Someone posted a link to a free C compiler recently in p.o-t.

http://lizmi.oingo.com/apps/domainpark/results.cgi?Partner=lizmi&ac=r&Keywords=free%20c%20compiler

ABX


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From: Corey Woodworth
Subject: Re: Soccer!
Date: 12 Apr 2002 13:02:52
Message: <3cb7133c@news.povray.org>
I know some C. I could try to write a converter but this would definetly be
the most ambitious project I've ever done and I havn't coded since last
semester.

So don't hold your breath :)

Corey


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From: Coridon Henshaw
Subject: Re: Soccer!
Date: 12 Apr 2002 13:28:05
Message: <Xns91EE88FE0FCE0csbhccse@204.213.191.226>
"Corey Woodworth" <cdw### [at] mpinetnet> wrote in
news:3cb6bc3a$1@news.povray.org: 

> In Wings I changed the materials of the hexagons to black so that it'd
> look more soccerbally. I saved it as .3ds and then used crossroads to
> convert it to pov 3.0, Now its all white!

Crossroads won't retain Wings materials if you export via 3DS format.  You 
have to use the Wavefront OBJ format.  Crossroads will strip the material 
colors from OBJ imports, but it will keep the textures separate so you can 
put the proper textures in place by editing the pov file.

Exporting geometry from Wings into Povray via Crossroads is a bit of a 
black art.  For organic shapes, be sure to resmooth everything in 
Crossroads or you'll see facets everywhere.  Also be aware that high 
polygon counts are almost always necessary to avoid ugly artifacts.

I suspect that your soccer ball might have too few polygons for it to look 
right.  Try smoothing it a few more times in Wings.

> Blechk. Is there another, better, possibly newer program I
> should be using to covert things?

Not yet.  3DWin used to be freely available, but the author pulled a bait-
and-switch and made it crippleware.

I have started to write a multiformat conversion utility which can read 
OBJ, LWO (both version types) and 3DS and export into POV, but I don't 
presently have that much time to spend working on it.  Since I am planning 
on releasing the tool under the GPL, I am prepared, however, offer up what 
source code I have (C++; the OBJ importer and core data structures are 
mostly written) if anyone else wants to take a shot.  

> I've seen other POVers use wings and considering its open source maybe
> the author would consider including a mesh1 and mesh2 pov export to the
> program? Has anyone contacted him about this before?

Not to my knowledge.  This route is probably, IMO, the best option for 
decent Wings to Pov export.


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From: Coridon Henshaw
Subject: Re: Soccer!
Date: 12 Apr 2002 13:28:51
Message: <Xns91EE891F9E223csbhccse@204.213.191.226>
"Corey Woodworth" <cdw### [at] mpinetnet> wrote in
news:3cb6de2b$1@news.povray.org: 

> Looks great for organic stuff. Its not a scene modeler or a complete
> package by any means though. That cool spaceship posted just a few days
> ago by Coridon Henshaw (called the 4rth Age) was modelled with it I
> think. 

You think correctly. ;-)


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From: Hugo
Subject: Re: Soccer!
Date: 12 Apr 2002 14:40:59
Message: <3cb72a3b$1@news.povray.org>
> I know some C.

In times like this, I really feel ankward since I always chose other
languages to learn, and never tried C.. But I'm not going through a big
learning process for the sake of connecting a modelling tool with POV-Ray,
when I already see how to do it with POV ... Wouldn't this be a good
all-round command for the next version of POV-Ray? :

#fopen Reader, read
#read ( Reader, file_position, read_length, string_variable )


Regards,
Hugo


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From: TinCanMan
Subject: Re: Soccer!
Date: 12 Apr 2002 15:19:56
Message: <3cb7335c$1@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3cb6f902$1@news.povray.org...
> This ball looks very strange to me. There is a sharp change in the surface
> normal at the edge of every hexagon where the round edge begins. The ball
> looks like a csg made of clipped spheres and tori. If Wings can generate a
> wire-frame, I would very much like to see it.
>
>  -Shay

I can see what you mean there.  This is most likely from a shadow line
artifact, read section 9.8 in the 3.5 docs for more information.

-tgq


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From: Hugo
Subject: Re: Soccer! - Good news - Export to Mesh2
Date: 12 Apr 2002 15:41:32
Message: <3cb7386c@news.povray.org>
GOOD NEWS!

Download a plugin for Wings3d here and it will export directly to POV mesh2.
I tried and it works.

http://pub33.ezboard.com/fnendowingsmiraifrm1.showMessage?topicID=770.topic

Regards,
Hugo


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From: K
Subject: Re: Soccer!
Date: 12 Apr 2002 20:01:34
Message: <3cb7755e@news.povray.org>
Borland is giving away a c/c++ compiler vs. 5.5
(command line only, though :(   )
just go to their website and signup, then download.
It works well

K

"Shay" <sah### [at] simcopartscom> wrote in message
news:3cb70b75@news.povray.org...
> Hugo <hua### [at] post3teledk> wrote in message
> news:3cb7094d$1@news.povray.org...
> > Oh no.. I had a look at POV's abilities to read text files, and to my
> regret
> > I see it's very strict on formatting.. I can't build a conversion tool
> > because POV can't just read some text into a string.. I can't help...
>
> Someone posted a link to a free C compiler recently in p.o-t.
>
>  -Shay
>
>
>
>


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From: Mike Williams
Subject: Re: Soccer!
Date: 13 Apr 2002 00:09:50
Message: <PYAI7BAzD6t8Ewgm@econym.demon.co.uk>
Wasn't it Corey Woodworth who wrote:
>Is there
>another, better, possibly newer program I should be using to covert things?
>I'd rather see it converted to a mesh2 as well.

I tend to use OBJuvPOV to convert from Wavefront OBJ to POV Mesh2 with
uvmapping.

OBJ files don't contain the details of the materials, they only specify
the name of the material that is associated with each polygon, so the
colours will get lost in transit and you have to make fresh textures in
POV.

The OBJ file format seems to be rather weakly specified, and OBJuvPOV
seems to cope with most variations better than most things I've tried,
but it can't handle OBJ files that don't contain normals.

It's at <http://www.geocities.com/who3d/>.


-- 
Mike Williams
Gentleman of Leisure


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