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Thanks!
--
Jonathan.
"Skip Talbot" <sta### [at] uiucedu> ha scritto nel messaggio
news:3ca4cc0b@news.povray.org...
> I'd frame that and hang it on my wall
>
> --
>
>
>
> Skip
>
>
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"ingo" <ing### [at] homenl> wrote:
> Looks very good,
Thank you.
> although it is a test run a few minor comments, the finish of the red
> stuff on the top of the wine bottle doesn't look good, too dull.
Yeah. It looked good with lights and highlights.
>The
> cork is too bright, unless it's one of those cork faking plastic corks.
> The colors on the wine bottels lable look a bit washed out, as if a
> gamma correction is applied twice. It's not in harmony with the rest of
> the scene.
I will de-correct (sp?) the original map.
> For the wine glass have you scaled the wine smaller than the
> glass? If so, try scale it a bit bigger than the glass, it may look more
> natural.
Yes. It's just a bit smaller than the glass. Does it look wrong?
> Couldn't resist what I usually do with photos, cover parts of them with
> white paper to change / improve compostition. Result, cropped the image
> to about 510X670 counting from the top right hand side. It chops of the
> top of the bottle on its side and brings the left hand side of the wine
> bottle to about 1/3 of the image.
This didn't mean to be a good composition. I just put together some of the objects
modelled to see how they looked with these specific light conditions.
--
Jonathan.
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"Hugo" wrote:
> Great setup! :o)
Thanks!
> But two questions I have: How could you render this so
> quickly when there is blurred reflection and glass in the scene?
Huh, I don't know...
> I thought
> it would be impossible. And how much memory is in your computer?
Not much, too bad. Peak memory used: 126 MB. Memory available at the moment: only 128
MB. I will buy some more RAM next week.
> I think the light from the window is from a cloudy day. Because it's not
> possible to have sunlight and pure radiosity - it will lack specular
> highlights... Am I right?
Yes and no. You are right that it must be a cloudy day (or a cloud is temporarily
covering the sun). But that does not imply a lack of highlights: the sky is still
much brighter than anything around.
--
Jonathan.
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JRG wrote:
> Wow. My first awsum rollex...
>
> --
> Jonathan.
Even though it might be your first AWESOME ROLEX said. It has many times
been quite evident you have #declare AWESOME_ROLEX=On in your scenes ;)
--
-Jide
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Jonathan,
Incredible pic, you obviously put a lot of effort and care into your
work. I can only hope to get as good as you are! Would you please let me
know what you use for a modeler (if you use one), and any other relevant
details for this pic?
Thanks,
George Pantazopoulos
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3ca4a9b0@news.povray.org...
> I'm trying to get the lighting right for my kitchen scene. This is an
early test
> render.
> No lights were used, just pure radiosity. I couldn't use better settings
for lack of
> memory.
> Render time (with MUCH swapping): about 7 hours.
> The grainess of the red cupboard was enhanced by the jpeg compression.
> I will probably use a warmer light for the final scene.
>
> Cheers,
>
> --
> Jonathan.
>
> Home: http://digilander.iol.it/jrgpov
>
>
>
>
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"George Pantazopoulos" wrote:
> Jonathan,
> Incredible pic, you obviously put a lot of effort and care into your
> work. I can only hope to get as good as you are!
Thank you very much!
> Would you please let me
> know what you use for a modeler (if you use one), and any other relevant
> details for this pic?
>
> Thanks,
> George Pantazopoulos
I normally do not use any modeller. If I have to, I go with Hamapatch.
There's not much to say about this scene:
-the ouzo bottle is simple CSG.
-the wine glass is a lathe object.
-the corkscrew is CSG+blob+isosurface.
-the body of the pepper jar was modelled in Hamapatch. The cap is CSG.
About the lighting: I indeed cheated here... but the trick isn't hidden that much.
You can figure it out yourself... ;-)
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
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in news:3ca513f0@news.povray.org JRG wrote:
> Yes. It's just a bit smaller than the glass. Does it look wrong?
>
The glass looks thicker than it probaly is, this is due too the air
between glass and wine. There are internal refelections in that air gap.
Scaling the wine bigger than the glass removes this phenomena.
Ingo
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On Fri, 29 Mar 2002 18:50:04 +0100, JRG wrote:
> I'm trying to get the lighting right for my kitchen scene. This is an early test
> render.
> No lights were used, just pure radiosity. I couldn't use better settings for lack of
> memory.
> Render time (with MUCH swapping): about 7 hours.
> The grainess of the red cupboard was enhanced by the jpeg compression.
> I will probably use a warmer light for the final scene.
Looks excelent, but the wine glass looks asthoug it's got a refletcive
coating on it just like the wine bottel. This reflectiveness looks ok
on the bottel but not so much on the glass.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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Source, source, source!
I've got tons of RAM and plenty of time to render! :)
Very nice work, sir.
Grim
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Your usual quality. Very nice pic.
-Shay
JRG <jrg### [at] hotmailcom> wrote in message news:3ca4a9b0@news.povray.org...
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