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The red one is glass, although it isn't real obvious. Hmm...
- Kevin R.
"Mahalis" <don### [at] fakeycom> wrote in message
news:3c9933eb$1@news.povray.org...
> You should have at least one glass object.. or is the red one glass?
> "Kevin R." <$vjr#spam#iggle@mtcn$spam$et.net#> wrote in message
> news:3c992e4a@news.povray.org...
> > I did this for a school report on how raytracing works. (I got to pick
to
> > topic.) CSG and a couple sphere_sweep's, textures all from standard
> > includes. Comments?
> >
> > Thanks.
> > - Kevin R.
> >
> >
> >
>
>
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> > I once tried to explain the class what raytracing was and how it works.
> They
> > thought it was boring and far too technical.
> I'm lucky. My art teacher has a math minor. :)
Well... good luck!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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you need at least one chrome sphere
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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> you need at least one chrome sphere
<grin>
- Kevin R.
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3c9a63ac$1@news.povray.org...
>
> you need at least one chrome sphere
>
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
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> > you need at least one chrome sphere
> <grin>
he is right! Replace the torus from the "a" with a chrome sphere! :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Not a bad idea, actually... I'd have to retexture the "g", since that's
chrome right now. Hmm... Now I know what I'm doing this weekend! :-)
- Kevin R.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c9a65b5$1@news.povray.org...
> > > you need at least one chrome sphere
> > <grin>
> he is right! Replace the torus from the "a" with a chrome sphere! :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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> Not a bad idea, actually... I'd have to retexture the "g", since that's
> chrome right now. Hmm... Now I know what I'm doing this weekend! :-)
Hmmm, no offence, but the "g" has a too high ambient or diffuse (or both), or
maybe a too low brilliance to look like chrome...
And I'd put in a no_image background sphere to give something to reflect...
Hmm... After looking at the picture again, I think the texture may be good, but
the white reflection doesn't really look good...
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Yeys, add a sky_sphere (or your chosen 'sky' method) and make the plane
no_reflection.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c9b150c@news.povray.org...
> > Not a bad idea, actually... I'd have to retexture the "g", since that's
> > chrome right now. Hmm... Now I know what I'm doing this weekend! :-)
> Hmmm, no offence, but the "g" has a too high ambient or diffuse (or both),
or
> maybe a too low brilliance to look like chrome...
> And I'd put in a no_image background sphere to give something to
reflect...
>
> Hmm... After looking at the picture again, I think the texture may be
good, but
> the white reflection doesn't really look good...
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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This definitely needs something to reflect and maybe some more glass
objects. Right now many of the letters look like bits of fabric pasted onto
a board.
-Shay
>Kevin R. <$vjr#spam#iggle@mtcn$spam$et.net#> wrote in message
news:3c992e4a@news.povray.org...
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Nice work, when do you ost the entire alphabeth?
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