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Yeys, add a sky_sphere (or your chosen 'sky' method) and make the plane
no_reflection.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c9b150c@news.povray.org...
> > Not a bad idea, actually... I'd have to retexture the "g", since that's
> > chrome right now. Hmm... Now I know what I'm doing this weekend! :-)
> Hmmm, no offence, but the "g" has a too high ambient or diffuse (or both),
or
> maybe a too low brilliance to look like chrome...
> And I'd put in a no_image background sphere to give something to
reflect...
>
> Hmm... After looking at the picture again, I think the texture may be
good, but
> the white reflection doesn't really look good...
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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