POV-Ray : Newsgroups : povray.binaries.images : Crackle city mark 3 Server Time
16 Aug 2024 08:16:01 EDT (-0400)
  Crackle city mark 3 (Message 41 to 50 of 50)  
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From: Ari-Matti Leppanen
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 10:16:30
Message: <3c9dedce@news.povray.org>
Hi

I haven't had time for Pov, so I let it chew on Tek's city in the
background. Trace time for 1600x1200, aa 0.3, method 2 was 2-3 days. It
would be great if Pov wrote down the trace time, if it was interrupted and
would then add to the already ellapsed time when continuing trace..

Ari-Matti


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Attachments:
Download 'crackscape5.jpg' (284 KB)

Preview of image 'crackscape5.jpg'
crackscape5.jpg


 

From: Steve
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 11:27:40
Message: <slrna9rv9h.8fb.steve@zero-pps.localdomain>
On Sun, 24 Mar 2002 12:14:43 +0200, Ari-Matti Leppanen wrote:
> Hi
> 
> I haven't had time for Pov, so I let it chew on Tek's city in the
> background. Trace time for 1600x1200, aa 0.3, method 2 was 2-3 days. It
> would be great if Pov wrote down the trace time, if it was interrupted and
> would then add to the already ellapsed time when continuing trace..
> 

Second massive file of the day:-( 284K, but a great image, some things 
could be better such as the ground floors of the buildings could have
conopies over them and have differend windows etc, how about an 
aeroplane high in the sky above the city, a slightly raised pavement,
and some trees outside the buildings.  

This image brings back memories of a part of Valencia that I used to 
walk through to get to college sometimes. 

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Kevin R 
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 15:15:16
Message: <3c9e33d4$2@news.povray.org>
<thunk>  Whoa...

- Kevin R.

"Ari-Matti Leppanen" <ari### [at] tThiisShouldBeRemovedtutfi> wrote
in message news:3c9dedce@news.povray.org...
> Hi
>
> I haven't had time for Pov, so I let it chew on Tek's city in the
> background. Trace time for 1600x1200, aa 0.3, method 2 was 2-3 days. It
> would be great if Pov wrote down the trace time, if it was interrupted and
> would then add to the already ellapsed time when continuing trace..
>
> Ari-Matti
>
>
>
>
>


Post a reply to this message

From: Tek
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 15:58:43
Message: <3c9e3e03@news.povray.org>
Very nice, thank you :)

BTW, I'd like to point out the reason it only took 2-3 days is that this is the
version before I added the photons, which is why the ground near the camera is
so dark. Still, looks more than good enough to be on my backdrop! :)

Thanks again for rendering this.

--
Tek
http://www.evilsuperbrain.com


Ari-Matti Leppanen <ari### [at] tThiisShouldBeRemovedtutfi> wrote in
message news:3c9dedce@news.povray.org...
> Hi
>
> I haven't had time for Pov, so I let it chew on Tek's city in the
> background. Trace time for 1600x1200, aa 0.3, method 2 was 2-3 days. It
> would be great if Pov wrote down the trace time, if it was interrupted and
> would then add to the already ellapsed time when continuing trace..
>
> Ari-Matti
>
>
>
>
>


Post a reply to this message

From: DJ Wiza
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 16:41:19
Message: <3c9e47ff@news.povray.org>
Thanks!  I'll use it for my desktop background until my render finishes,
which is in 1024x768 (The resolution I run Windows in) AA 0.3 +AM2 +R3 (And
+C when needed).  Mine will probably turn out better looking for me as the
desktop since it won't have to be scaled down and will be in .PNG format
instead of .JPG, so I don't lose quality.

If anyone wants, I'll up it after its done.  It currently has about 300
lines left to render and is rendering each line at around 5 PPS.

-DJ

--
Remove the TRIMBRAKES to reply.
"Ari-Matti Leppanen" <ari### [at] tThiisShouldBeRemovedtutfi> wrote
in message news:3c9dedce@news.povray.org...
> Hi
>
> I haven't had time for Pov, so I let it chew on Tek's city in the
> background. Trace time for 1600x1200, aa 0.3, method 2 was 2-3 days. It
> would be great if Pov wrote down the trace time, if it was interrupted and
> would then add to the already ellapsed time when continuing trace..
>
> Ari-Matti
>
>
>
>
>


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From: Artis
Subject: Re: Crackle city mark 3 [1600x1200]
Date: 24 Mar 2002 17:38:56
Message: <3C9E531E.5030201@aaa.apollo.lv>
> If anyone wants, I'll up it after its done.  It currently has about 300
> lines left to render and is rendering each line at around 5 PPS.


I want it!!


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From: Jari Juslin
Subject: Re: Crackle city mark 3
Date: 26 Mar 2002 20:37:27
Message: <3CA12257.2D28E218@iki.fi>
Tek wrote:
> Well, I decided it would look better at night,

The lower one is _so_ cool.

-- 
          /"\                           |    iki.
          \ /     ASCII Ribbon Campaign |    fi/
           X      Against HTML Mail     |    zds
          / \


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From: David Fontaine
Subject: Re: Crackle city mark 3 - 640 x 480ish
Date: 29 Mar 2002 17:23:35
Message: <3CA4EA95.1BDDF2F4@faricy.net>
This crackle city is awesome!  Makes you wonder what else is hiding in
the POV-Ray features.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tor Olav Kristensen
Subject: Re: Crackle city mark 3 - 640 x 480ish
Date: 29 Mar 2002 19:11:12
Message: <3ca502a0@news.povray.org>
Welcome back David !

I haven't seen you in here for a while now,
so I was afraid that you had disappeared
from these groops for good.


Tor Olav


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From: David Fontaine
Subject: Re: Crackle city mark 3 - 640 x 480ish
Date: 30 Mar 2002 16:17:05
Message: <3CA62C80.E802FF01@faricy.net>
Tor Olav Kristensen wrote:
> 
> Welcome back David !
> 
> I haven't seen you in here for a while now,
> so I was afraid that you had disappeared
> from these groops for good.

Thanks.  Third quarter, senior year, that's when IB people gotta jump
through all the hoops.  They now own the copyright on my DooM
WAD-stripping program too, since I slapped together some flow charts and
turned it in for a project, and I had to take it off my site.  Maybe
I'll have a little more free time now though... oh, and I'm not addicted
to StarCraft, that's a lie, hear?  :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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