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16 Aug 2024 10:30:41 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: Hatblocks
Date: 13 Mar 2002 14:43:38
Message: <pan.2002.03.13.19.47.29.851927.15610@kitty5.com>
On Wed, 13 Mar 2002 15:05:15 +0000, Reuben Pearse wrote:

> Hi all,
> Just spoken to a guy who wants to create 3D models of hatblocks which
> will be rendered and then the images put into a brochure. I have
> attached some example images of what the objects look like. What would
> be the best primitives to model them in (or perhaps they could be
> isosurfaces?).
> 
> Also what other cheap packages would you be able to easily model this
> type of object in? (I was trying to convince the guy to use POV-Ray but
> he's graphic designer so he prefers the more "visual" packages). He
> tried with Blender but didn't get very far.

Rhino would be perfect for these

www.rhino3d.com

(in fairness, i have yet to find anything Rhino would not be
perfect for :P)

-- 
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Apache
Subject: Re: Hatblocks
Date: 13 Mar 2002 18:57:46
Message: <3c8fe77a$1@news.povray.org>
Wow!  I really like those headblocks! What are these? Some kind of puzzle?

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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From: Peter Popov
Subject: Re: Hatblocks
Date: 13 Mar 2002 23:59:48
Message: <6bb09uol236j2fl653lnebjnifgkbtavbv@4ax.com>
On Wed, 13 Mar 2002 19:47:31 +0000, "Rick [Kitty5]" <ric### [at] kitty5com>
wrote:

>Rhino would be perfect for these

Ditto that.

>www.rhino3d.com

Yeah, they have a demo for 2.0 now.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Coridon Henshaw
Subject: Re: Hatblocks
Date: 14 Mar 2002 01:21:10
Message: <Xns91D1DC339102CQ@204.213.191.226>
"Reuben Pearse" <reu### [at] presence-systemscom> wrote in
news:3c8f6a04@news.povray.org: 

> I have attached some example images of what the objects look like. What
> would be the best primitives to model them in (or perhaps they could be
> isosurfaces?).

Most of the blocks in hatblock6.jpg could be done quite trivially with CSG 
using spheres, cones, planes, toroids and/or lathes.  The large hatblock in 
the background and the one in hatblock1.jpg, however, are probably too 
difficult to be hand-modeled in Pov.

> Also what other cheap packages would you be able to easily model this
> type of object in?

Wings3D (http://www.wings3d.com) could model these shapes pretty well.  
Wings is not a render so you'd have to then use Crossroads (or something 
similar) to export the shapes from Wings into Povray for rendering.  Wings 
is fairly easy to use (much easier than Blender) and at $0, you won't find 
anything chaper.

OpenFX (http://www.openfx.org) might also be worth a try.


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From: Reuben Pearse
Subject: Re: Hatblocks
Date: 14 Mar 2002 07:40:26
Message: <3c909a3a@news.povray.org>
Does Rhino3D run on the Mac and how much does it cost?

"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:pan### [at] kitty5com...
> On Wed, 13 Mar 2002 15:05:15 +0000, Reuben Pearse wrote:
>
> > Hi all,
> > Just spoken to a guy who wants to create 3D models of hatblocks which
> > will be rendered and then the images put into a brochure. I have
> > attached some example images of what the objects look like. What would
> > be the best primitives to model them in (or perhaps they could be
> > isosurfaces?).
> >
> > Also what other cheap packages would you be able to easily model this
> > type of object in? (I was trying to convince the guy to use POV-Ray but
> > he's graphic designer so he prefers the more "visual" packages). He
> > tried with Blender but didn't get very far.
>
> Rhino would be perfect for these
>
> www.rhino3d.com
>
> (in fairness, i have yet to find anything Rhino would not be
> perfect for :P)
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Shay
Subject: Re: Hatblocks
Date: 14 Mar 2002 09:23:54
Message: <3c90b27a$1@news.povray.org>
Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...
>
> The large hatblock in
> the background and the one in hatblock1.jpg, however, are probably too
> difficult to be hand-modeled in Pov.
>

These can be trivially done with a mesh.

 -Shay


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From: Peter Popov
Subject: Re: Hatblocks
Date: 15 Mar 2002 02:04:59
Message: <sv639uso2mo7kjgmfadmtck7uke0m5ooed@4ax.com>
On Thu, 14 Mar 2002 12:43:18 -0000, "Reuben Pearse"
<reu### [at] presence-systemscom> wrote:

>Does Rhino3D run on the Mac and how much does it cost?

I have successfully run it under Wine, so if you have MacOS X you
might have some luck. Better try the demo before you cough up the
dough, as it's not little - $199 for the student discount, $799
otherwise. Might have changed since the last time I checked so you
might want to check on their site.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Coridon Henshaw
Subject: Re: Hatblocks
Date: 16 Mar 2002 02:37:41
Message: <Xns91D31ABC335EDcsbhccse@204.213.191.226>
"Shay" <sah### [at] simcopartscom> wrote in news:3c90b27a$1@news.povray.org:

> 
> Coridon Henshaw <che### [at] sympaticoca> wrote in message
> news:Xns### [at] 204213191226...
>>
>> The large hatblock in
>> the background and the one in hatblock1.jpg, however, are probably too
>> difficult to be hand-modeled in Pov.

> These can be trivially done with a mesh.

How?

I use hand-placed triangle meshes all the time, but the complexity starts 
to get unmanagable after a hundred faces let alone the thousands that would 
be necessary to create smooth surfaces.


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From: Dearmad
Subject: Re: Hatblocks
Date: 17 Mar 2002 20:11:33
Message: <3C953F7A.154DFF72@applesnake.net>
whoa.... thought these were renders for a second and I about
DIED! :)  Sheesh!

I'd use sPatch or Hamapatch.

-peter
-- 
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net


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From: Shay
Subject: Re: Hatblocks
Date: 19 Mar 2002 09:30:00
Message: <3c974b68$1@news.povray.org>
Form a curve out of about 20 points and rotate the curve around like a
lathe. This will take care of most of the objects. Using a little math to
bend the object after that would take care of a few more. A lathe would work
on many of these as well, but would not allow for bending.

 -Shay


Coridon Henshaw <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...


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