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I like starships, even if they are second only to glass spheres on
chessboards in the cliche-stakes. So here is a megapov starship.
It started life several years ago as a super-ellipsoid experiment
gone wrong, and is now mainly blobs and sphere_sweeps. The surface
pigment is, of course, the mighty crackle, with the crackle normal
problem retained because I like the angular look it provides.
The elliptical green aperture and the blue arcs are supposed to be
ports for weapons, because if there's one thing you can be sure of
in space, it's the need for an unreasonable amount of firepower!
The background is just several layers of bozo pigment, and was based
on Chris Colefax's excellent nebula include file.
http://www.compsoc.man.ac.uk/~tomy/graphics/ship04.jpg
(~92K jpeg)
Tom
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me likes! :)
lovely background btw!
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Oh come right in. Don't let the fact that my door is closed dissuade you in
any way from entering my office."
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That is a very sleek design. The hull is too alien for my tastes though. I
prefer ships with recognizeable details (guns, hull panels, airlocks,
sensors, etc.) Could be a nice ship if the crackle were removed and "real"
details were added.
Don't want to sound so negative. The shape of the ship is VERY nice.
-Shay
Tom York <tom### [at] compsoc man ac uk> wrote in message
news:3c6d7e82$1@news.povray.org...
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> if there's one thing you can be sure of in space,
> it's the need for an unreasonable amount of firepower!
The ship is nice, but I disagree with that statement. The ship I am planning
on paper, does not have any weapons really.. I definetely think it's
unnecessary.
Regards,
Hugo
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>That is a very sleek design. The hull is too alien for my tastes though. I
>prefer ships with recognizeable details (guns, hull panels, airlocks,
>sensors, etc.) Could be a nice ship if the crackle were removed and "real"
>details were added.
The texture was chosen to provide a distinctive look. I do have ships with
a more metallic, panelled surface - if two ships look completely different,
it helps with telling them apart in an animation. You should have seen the
earlier versions of this one - talk about vomit-inducing colours...
>Don't want to sound so negative. The shape of the ship is VERY nice.
> -Shay
>
Thanks! Blobs are great. I like blobs. And sphere_sweeps, too (they make up
the arcing sections with the blue "energy" texture in the centre). However,
I've found that those objects do make realistic hull damage hard to do in a
quickly-rendering fashion, on the downside.
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In article <3c6d9f63$1@news.povray.org>, "Hugo" <hua### [at] post3 tele dk>
wrote:
> The ship is nice, but I disagree with that statement. The ship I am planning
> on paper, does not have any weapons really.. I definetely think it's
> unnecessary
If you have a ship capable of interstellar travel, the ship itself would
make a very good weapon...just accelerate towards the target, drop a few
small objects out the airlock, and change velocity so the ship itself
misses the target. Or just abandon ship. ;-)
Even a small mass, like a piece of silverware, would have a huge amount
of kinetic energy if it is travelling at a significant percentage of c.
An entire ship going that speed...big boom.
And all this assumes the drive that pushes the ship is useless as a
weapon...a stream of hot, near-lightspeed ions might actually work
pretty well.
--
Christopher James Huff <chr### [at] mac com>
POV-Ray TAG e-mail: chr### [at] tag povray org
TAG web site: http://tag.povray.org/
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I like it a lot - looks very alien. The texture and design make it very
organic ...
"Tom York" <tom### [at] compsoc man ac uk> wrote in message
news:3c6d7e82$1@news.povray.org...
> I like starships, even if they are second only to glass spheres on
> chessboards in the cliche-stakes. So here is a megapov starship.
> It started life several years ago as a super-ellipsoid experiment
> gone wrong, and is now mainly blobs and sphere_sweeps. The surface
> pigment is, of course, the mighty crackle, with the crackle normal
> problem retained because I like the angular look it provides.
>
> The elliptical green aperture and the blue arcs are supposed to be
> ports for weapons, because if there's one thing you can be sure of
> in space, it's the need for an unreasonable amount of firepower!
>
> The background is just several layers of bozo pigment, and was based
> on Chris Colefax's excellent nebula include file.
>
> http://www.compsoc.man.ac.uk/~tomy/graphics/ship04.jpg
>
> (~92K jpeg)
>
> Tom
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In article <3c6d9f63$1@news.povray.org>, Hugo wrote:
>> if there's one thing you can be sure of in space,
>> it's the need for an unreasonable amount of firepower!
>
>The ship is nice, but I disagree with that statement. The ship I am planning
>on paper, does not have any weapons really.. I definetely think it's
>unnecessary.
>
>Regards,
>Hugo
>
>
How am I going to do StarWars in POV if there are no weapons? ;-)
Tom
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> How am I going to do StarWars in POV if there are no weapons? ;-)
You didn't say "star wars" but "space" in your first post. :o)
Hugo
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Shay wrote:
> That is a very sleek design. The hull is too alien for my tastes though. I
> prefer ships with recognizeable details (guns, hull panels, airlocks,
> sensors, etc.) Could be a nice ship if the crackle were removed and "real"
> details were added.
I disagree, in an alien ship I would not expect to see any recognizable
details.
This ship looks organic, i.e. grown not designed. Actually that would make
sense. Growing your ship (and possibly generating a new one) from material
acquired during travel is probably more realistic than having a complete
shipyard and an engineering department on board every ship.
as for the
> because if there's one thing you can be sure of
> in space, it's the need for an unreasonable amount of firepower!
>
in the original posting, I could not disagree more. You realy have watched
too much star wars/strar trek etc. movies. Space is so huge that interstallar
battle is too unlikely to be a realistic option, simply because you can not
find your opponent within a reasonable life expectance of only a few
thousand years. Besides I do not think a civilization that would combine
aggression and space travel technology has any change of surviving for
more than a few centuries, but that is a political issue.
BTW did I say I liked your design.
Andrel
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