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On Tue, 12 Feb 2002 21:40:23 -0000, Tek wrote:
> I thought this was such an original idea for this round. Then I saw Tom Melly's
> image, Doh! Well I'd already been working on this for a few weeks so I decided
> to carry on any way.
This is very different to Tom's image. Your foot prints look real, and
I like your trees a lot, but you need snow on those trees. The wardrobe
door looks very ordinary, and in a way tastelessly decorated which adds
to the realism, you'd expect to find a wardrobe like this in any old
house in an ordinary street in an ordinary town.
The design of the wallpaper is a bit too modern, make it a bit more
flowery, and try to dirty it up a little.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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> This is very different to Tom's image. Your foot prints look real, and
> I like your trees a lot, but you need snow on those trees.
They do have snow on them, kind of. The pigment turns white towards the top of
the tree (though it looks grey because something's gone a bit strange with the
lighting). I can easily adapt my code that sprays snow into the wardrobe to do
the same onto the trees so I think I'll do that.
> The wardrobe
> door looks very ordinary, and in a way tastelessly decorated which adds
> to the realism, you'd expect to find a wardrobe like this in any old
> house in an ordinary street in an ordinary town.
That's exactly the effect I was after :)
> The design of the wallpaper is a bit too modern, make it a bit more
> flowery, and try to dirty it up a little.
Good point, I'd forgotten about that. It's still just using a pigment I created
in 5 minutes as a placeholder.
Good suggestions, thanks.
--
Tek
http://www.evilsuperbrain.com
Steve <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Tue, 12 Feb 2002 21:40:23 -0000, Tek wrote:
> > I thought this was such an original idea for this round. Then I saw Tom
Melly's
> > image, Doh! Well I'd already been working on this for a few weeks so I
decided
> > to carry on any way.
>
> This is very different to Tom's image. Your foot prints look real, and
> I like your trees a lot, but you need snow on those trees. The wardrobe
> door looks very ordinary, and in a way tastelessly decorated which adds
> to the realism, you'd expect to find a wardrobe like this in any old
> house in an ordinary street in an ordinary town.
>
> The design of the wallpaper is a bit too modern, make it a bit more
> flowery, and try to dirty it up a little.
>
> --
> sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
> <50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
> light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
> /*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
>
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I think that problem is partly caused by the snow surface being perfectly
smooth. I think the footprints look better on the snow that's near the wardrobe,
because it's a blob with lots of particles in it. I'll play with it and see if I
can improve it.
And maybe I'll and a bit of randomness to the position of the prints, they
currently occur exactly once every 25cm :)
Thanks for the suggestion.
--
Tek
http://www.evilsuperbrain.com
John Bradshaw <joh### [at] nospam hotmail com> wrote in message
news:3c699b16@news.povray.org...
> Great image!
>
> The footsteps are just sooo perfectly in line that it screams CG. Well,
> perhaps not screams, but maybe a little deviation in the path would make it
> so your eye wasn't drawn to it right away.
>
> I love the snow that creeps halfway in the closet.
>
>
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> Very nice... =]
Thanks :)
> Source me ... please... =/
Sure, I'll provide source with my competition entry. But if you can't wait 2
weeks I'd be happy to explain any specific effects you like in it.
> The door... ?? It was a raised closet like that in the book or is this
> artistic...???
I confess I haven't done my research! :) The one and only time I read that book
was when I was at school, at least ten years ago. Anyway I felt that the
wardrobe should be eminently ordinary, so I just tried to create my mental image
of an ordinary old wardrobe.
--
Tek
http://www.evilsuperbrain.com
Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C699D8F.31C14284@earthlink.net...
> Very nice... =]
>
> Source me ... please... =/
>
> The door... ?? It was a raised closet like that in the book or is this
> artistic...???
>
> Tek wrote:
>
> > I thought this was such an original idea for this round. Then I saw Tom
Melly's
> > image, Doh! Well I'd already been working on this for a few weeks so I
decided
> > to carry on any way.
> >
> > It's a bit of a change from my usual style because the main object in it has
to
> > be made by hand rather than procedurally generated. Still, I'm happy with
how
> > it's going so far. I plan to add a bit more detail to the wardrobe and
lighten
> > up the nearby trees, but I'm starting to run out of ideas. I've also started
a
> > second image that I might submit as well, so most of my creativity is
directed
> > towards that one :)
> >
> > Any suggestions on where to go from here?
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> > [Image]
>
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Get some new textures for the wardrobe and floor. The wood looks
conspicuously like a noise pattern.
I love the footprints and the snow, though. The scattered snow at the
edge is nearly perfect.
John Haiducek
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Nice looking shot, but the dresser needs to be incredible to pull off an
imagie like this. I like your dresser design a lot, but it needs wear and
better texturing. Snow is excellent as are trees.
-Shay
Tek <tek### [at] evilsuperbrain com> wrote in message
news:3c698c10@news.povray.org...
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Yeah I agree. The wood used on the wardrobe in this shot hasn't been tweaked
very much, and the varnish on it really needs work. I plan to add some subtle
dents to put wear on it. At the moment it looks way too much like simple CSG
(which it is!).
--
Tek
http://www.evilsuperbrain.com
Shay <sah### [at] simcoparts com> wrote in message news:3c6a7d08$1@news.povray.org...
> Nice looking shot, but the dresser needs to be incredible to pull off an
> imagie like this. I like your dresser design a lot, but it needs wear and
> better texturing. Snow is excellent as are trees.
>
> -Shay
>
>
> Tek <tek### [at] evilsuperbrain com> wrote in message
> news:3c698c10@news.povray.org...
>
>
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the wood is the only thing that lets it down - nice work
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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"Tek" <tek### [at] evilsuperbrain com> wrote in message news:3c698c10@news.povray.org...
<snip>
Nice - especially the snow near the wardrobe.
As a WIP, I don't have any particular criticisms, but IMHO it's going to take a
lot of work to pull this off. The bulk of your picture is going to be the room
and the exterior of the wardrobe, rather than Narnia. The mundane requires a lot
more detail and realism than the fantastic to please the crowds....
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*sigh* you're so right. I haven't really worked on identifiable real-world
objects like this before and I'm finding that beyond a point it becomes very
boring! I could spend hours trying to make something that looks exactly like a
very ordinary unremarkable wardrobe!
I'd like to get more detail in there, but I'm rapidly losing motivation now that
the main components of the scene are there. Plus working on a second image for
this round has somewhat distracted me.
Does anyone have any good tips for adding realistic details to objects? Bear in
mind I have almost no modelling abilities whatsoever and prefer pov code
solutions :) I figure I can gain a lot by using isosurfaces for all the wood,
just to add faint grain with some dents... But I've never really done this sort
of "detailing" before so any tips on what will/won't work would be much
appreciated.
Cheers.
--
Tek
http://www.evilsuperbrain.com
Tom Melly <tom### [at] tomandlu co uk> wrote in message
news:3c6b8af9$1@news.povray.org...
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3c698c10@news.povray.org...
>
> <snip>
>
> Nice - especially the snow near the wardrobe.
>
> As a WIP, I don't have any particular criticisms, but IMHO it's going to take
a
> lot of work to pull this off. The bulk of your picture is going to be the room
> and the exterior of the wardrobe, rather than Narnia. The mundane requires a
lot
> more detail and realism than the fantastic to please the crowds....
>
>
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