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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:26:43
Message: <3c61c9c3$1@news.povray.org>

news:3C5### [at] umichedu...
> Good idea! People in the image would liven it up even more!

That's what I think. I hope a kid playing would give the image the real
meaning of what I want to say.

> It's usually recommended to have objects face the inside of your picture
> (to encourage people to look /into/ the scene.) I'd actually rotate the
> baby walker around again so it's facing the inside of the scene (but
> still not so much in front of the chair leg as it was before.)

I agree with you. I have rotated the baby walker again to face inside the
picture, and changend the texture of the vertical bars to yellow so they
don't mess with the chair legs.

> I really like the bulletin board and the clock.

Thank you. They are all CSG (and the clock texture is a drawing made by me,
scanned and worked on Photoshop).

> Maybe some subtle stains and/or smudges on the wall would make it look
> more realistic.

Mmm.... if I only had one more month. I will try to do something (maybe some
handprints (sp?)

>  > Is your floor a repeating image map?  It would be nicer if the
>  > woodgrain wasn't the same in each tile.  If it is an image map, a
>  > simple solution would be to make the square tile transparent in a GIF,
>  > then put a wood texture underneath the whole thing.
>
> You might also be able to fix that with a clever use of warps or
> material maps.

I think it won't be needed. I'm working on a carpet now that will hide most
of the wooden floor.


> Skip Talbot wrote:
>
>
> > As for the moire on the board.  I read a technique for eliminating such
a
> > problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> > Asia).  He rendered his scene at a much higher resolution then what he
> > submitted and then reduced the resolution in Photoshop, allowing the
> > resizing filters to compress a fine texture without the geometric
patterns.
> > http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt
>
>
> I would think some work with adaptive anti-aliasing would fix it, too.

If I render it bigger the moire disappears. That will be the solution.

Thank you for your comments.
Bye


--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:43:57
Message: <3c61cdcd@news.povray.org>

news:3c5d058a$1@news.povray.org...
> This picture is getting nicer and nicer. I really like the design of that
lamp, it's
> funny.

Thank you very much. The lamp was done in hamapatch. I wanted to make
something original and that fits in a children's room.

> About the lighting: are you using a fill light or ambient light? I would
put the
> latter in your cellar and use the former. One single shadowless fading
light put at
> the camera location does quite always an excellent job (of course if
you're planning
> to use radiosity this doesn't apply).
> The lighting looks a bit too uniform now: I would use a more pronounced
fading for
> the main light. Also using multiple fading lights adds much to the
realism: so I
> would turn on that nice lamp. Some blurred reflections on that parquet
would be great
> too!

In this image I'm only using one area light like this (very close to the
ceiling):
light_source {
  <0.0, 0.0, 0.0>
  color rgb <1.000, 0.950, 0.850>*1.05
  area_light <1.000, 0.000, 0.000>, <0.000, 1.000, 0.000>, 2, 2
  adaptive 2
  jitter
 circular
 orient
  translate  <0.0, -20.0, 36.5>
}

I want to try the lightsys macros made by Jaime Vives to see if I get a
better result (though I always leave the lightning work to the end, so we'll
see...).

> While designing indoor scenes I always ask to myself: does this room
really lack of
> windows? If the answer is no, then you have to consider that aspect too.
Of course if
> the scene is taken at midnight you can just forget about windows, but if
not you have
> to consider that windows always contribute to lighting, even in the
evening (excuse
> my wordplay).

As you can see in the clock, its 8:15 p.m. Here in winter, at 8:15 it's
nighttime, so there's no light coming from the outside. (my sister who lives
in Asti has told me that in Italy night comes even quicker than in Spain ;-)

> Keep up the good work.

Thank you very much Jonathan (I also want to see a kitchen... )
Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:45:24
Message: <3c61ce24$1@news.povray.org>

news:3C5E7AAF.151A8BFE@namtar.qub.ac.uk...
> I can get you some genuine child-scrawl if you want ;)

I have a lot of them (I have 2 daughters and a lot of material... and very
little time)

Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:55:15
Message: <3c61d073@news.povray.org>

news:3C61606D.972B8783@saber.net...
> Dear Txemi,
>
> [snip]
> > Comments?
>
> My wife was in the room while I was looking thru the new posts...she
> really likes this image.  I think it is kind of cool in a plain,
> cartoon-y style.   Good work.

Thank you and your wife. I hope you will enjoy the final version.
Bye.

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:57:12
Message: <3c61d0e8@news.povray.org>
From: "Shay" <shi### [at] houstonrrcom>
> I know this probably is not what you want to do with your scene, but a
great
> use for a perfectly modeled child's room would be a child standing in a
> window basked in movie-cliche flying saucer light OR a monster under the
bed
> or in the closet OR a child genius building a doomsday device in the
closet.

Wonderful ideas, not exactly what I have in mind, but wonderful ideas (and
thank you for the "a perfectly modelled child's room", I think is a little
too much ;-).
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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