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There's no grinder here. That's just a jar containing pepper grains. The grinder
hasn't been modelled yet... ;-)
--
Jonathan.
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My mistake. I buy some plastic containers of pepper with a grinder built
into the top. These look very similar.
-Shay
JRG <jrg### [at] hotmail com> wrote in message news:3c5f0874@news.povray.org...
> There's no grinder here. That's just a jar containing pepper grains. The
grinder
> hasn't been modelled yet... ;-)
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"Alessandro A." wrote:
> Congrats.
> A really great job.
> I saw the other objects of your kitchen, this is the best one.
> I'm a new Pover and I can't set my glass texture like yours.
>
> Where is the key ?
>
> Andreotti
Hi Alessandro,
from your names I would have bet you were Italian... are you Brazilian/Portuguese ?
BTW, here are some hints about glass textures:
1) ambient 0 (this rule could apply to most materials).
2) very low diffuse (as low as you can: try 0.05)
3) I quite always use something like rgbf <.95,.95,.95,.98> as pigment. It's not
completely transparent, but gives the glass a more *solid* appearance.
4) specular 1 and low roughness (something like 0.003 should work).
5) variable reflection: reflection {0.1,1 fresnel on}.
6) interior fade_distance and colour.
7) photons often help...
Of course POV 3.5 comes with some nice glass textures, so you don't really have to
reinvent the wheel... ;)
--
Jonathan.
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"Shay" wrote:
> My mistake. I buy some plastic containers of pepper with a grinder built
> into the top. These look very similar.
>
> -Shay
I know. I got them too, and the shape is just the same: the only difference is that
some containers have the built-in grinder, some ones do not. But, you know, I prefer
the old-way wooden grinders... :)
--
Jonathan.
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Hi Jonathan,
Tks a lot for your tips. I use 3.5 glass textures, but I want to learn how
the params work.
I never used fade_distance before , I guess that is the problem.
My grandfather is Italian ( better , were Italian ). Im Brazilian and live
Tks again.
mensagem:3c5f0b94$1@news.povray.org...
> "Alessandro A." wrote:
> > Congrats.
> > A really great job.
> > I saw the other objects of your kitchen, this is the best one.
> > I'm a new Pover and I can't set my glass texture like yours.
> >
> > Where is the key ?
> >
> > Andreotti
>
> Hi Alessandro,
> from your names I would have bet you were Italian... are you
Brazilian/Portuguese ?
> BTW, here are some hints about glass textures:
> 1) ambient 0 (this rule could apply to most materials).
> 2) very low diffuse (as low as you can: try 0.05)
> 3) I quite always use something like rgbf <.95,.95,.95,.98> as pigment.
It's not
> completely transparent, but gives the glass a more *solid* appearance.
> 4) specular 1 and low roughness (something like 0.003 should work).
> 5) variable reflection: reflection {0.1,1 fresnel on}.
> 6) interior fade_distance and colour.
> 7) photons often help...
>
> Of course POV 3.5 comes with some nice glass textures, so you don't really
have to
> reinvent the wheel... ;)
>
> --
> Jonathan.
>
>
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the only problem i see is that the label on the one standing up seems to be
a bit, whats the word i'm looking for.....
..
maybe loose. i don't know. it looks a little bit wider than the jar. it
might just be the shadow though, as it's only on the left side that i notice
it.
other than that. great work. it's really really good looking. especially the
peppercorns :)
JRG <jrg### [at] hotmail com> wrote in message news:3c5c5cc7@news.povray.org...
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
>
> FYI I use pepper with anything: with the spaghetti, with the pasta, with
the steak,
> with the fried potatoes, with the vegetables...
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov file://New: Kitchen scene WIP
>
>
>
>
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"Ross Litscher" wrote:
> the only problem i see is that the label on the one standing up seems to be
> a bit, whats the word i'm looking for.....
>
>
> ..
>
> maybe loose. i don't know. it looks a little bit wider than the jar. it
> might just be the shadow though, as it's only on the left side that i notice
> it.
Yes, you're right sir.
> other than that. great work. it's really really good looking. especially the
> peppercorns :)
Yeah, it took me months to model those peppercorns. The rest of the scene was pretty
straightforward.
;)
--
Jonathan.
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You can almost miss the pepper in the jar, Some in the other one maybe... ??
JRG wrote:
> Directly from my cupboard, here's a little jar full of pepper.
> The scene took 2h 12m 32s to render.
>
> FYI I use pepper with anything: with the spaghetti, with the pasta, with the steak,
> with the fried potatoes, with the vegetables...
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
>
> [Image]
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Ryan Mooney <rdm### [at] earthlink net> wrote in message
news:3C699AC1.10354BAD@earthlink.net...
> You can almost miss the pepper in the jar,
Things like that are what make an image really stand out to me. I like
seeing modeling that I can't fully register in a glance.
-Shay
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maybe just a few over the top of the label then... well done.. that's my
2 cents... they just look hidden... =]
Shay wrote:
> Ryan Mooney <rdm### [at] earthlink net> wrote in message
> news:3C699AC1.10354BAD@earthlink.net...
> > You can almost miss the pepper in the jar,
>
> Things like that are what make an image really stand out to me. I like
> seeing modeling that I can't fully register in a glance.
>
> -Shay
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