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Hi Jonathan,
Tks a lot for your tips. I use 3.5 glass textures, but I want to learn how
the params work.
I never used fade_distance before , I guess that is the problem.
My grandfather is Italian ( better , were Italian ). Im Brazilian and live
Tks again.
mensagem:3c5f0b94$1@news.povray.org...
> "Alessandro A." wrote:
> > Congrats.
> > A really great job.
> > I saw the other objects of your kitchen, this is the best one.
> > I'm a new Pover and I can't set my glass texture like yours.
> >
> > Where is the key ?
> >
> > Andreotti
>
> Hi Alessandro,
> from your names I would have bet you were Italian... are you
Brazilian/Portuguese ?
> BTW, here are some hints about glass textures:
> 1) ambient 0 (this rule could apply to most materials).
> 2) very low diffuse (as low as you can: try 0.05)
> 3) I quite always use something like rgbf <.95,.95,.95,.98> as pigment.
It's not
> completely transparent, but gives the glass a more *solid* appearance.
> 4) specular 1 and low roughness (something like 0.003 should work).
> 5) variable reflection: reflection {0.1,1 fresnel on}.
> 6) interior fade_distance and colour.
> 7) photons often help...
>
> Of course POV 3.5 comes with some nice glass textures, so you don't really
have to
> reinvent the wheel... ;)
>
> --
> Jonathan.
>
>
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