POV-Ray : Newsgroups : povray.binaries.images : WIP WwW 1 (169 Kb) Server Time
16 Aug 2024 18:17:13 EDT (-0400)
  WIP WwW 1 (169 Kb) (Message 22 to 31 of 31)  
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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:58:23
Message: <3c587a8f@news.povray.org>

news:3C57E34B.3E9E74B9@namtar.qub.ac.uk...
> The picture doesn't look out of place to me, because my brother used to
> have the same one in his room! Perhaps you could apply some
> photo-manipulation to make a more "cartoony" version of it; might be a
> good compromise?

Don't know still, as I have said answering previous posts. Anyway, I had
posters in my room when I was a child, and I believed that the picture
itself was a good resume of the idea.

> Nice touch with the mug!

Thank you :-)
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 18:06:02
Message: <3c587c5a@news.povray.org>

news:slr### [at] zero-ppslocaldomain...
> On Tue, 29 Jan 2002 23:49:44 +0100, Txemi Jendrix wrote:
> I see black spots on top of the ball, maybe this is just a 3.5b10 thing
> I've seen the same in another totally different image, the same balck
> spots in an unexpected place.  Is there media inside the ball?

No. Those spots are the ones that Pikachu has. If you look close you'll see
it, (it's a very dimmed image map).
There's no media inside the ball, only an image map an this finish statement

         finish
         {
            ambient 0.1
            diffuse 0.7
            specular 1.0
            roughness 0.005
            reflection 0.1
         }

Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: 25ct
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 18:06:56
Message: <3c587c90@news.povray.org>
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3c586e7e@news.povray.org...

> news:3c574115@news.povray.org...
> >    Very good so far Txemi.
> Thank you very much!.
>
> > Rotate the 'learning to walk'  buggy thing, (sorry, don't know what
> > they're called...), so that the handle
> > doesn't interfere with the chair legs.
>
>  Actually the objects are in test positions, but sure that the "buggy
thing"

     "BABY WALKER"!!

    That's it! Phew, Im getting toooooooo old....  ;)


> will not interfere with the chair legs in the final render. I'm wondering
if
> I'm going to use Poser (would be nice, sure) and if I do it will change
the
> location of most of the objects.

    I can see where you're heading, It'll be a nice picture...


>
> >   Make the tiles bigger?
>
> I find they are OK, I don't think I'll change that.

   No probs. My first thought was that they're too small for 'any' room, but
that's just because I haven't seen any that small. However, I've seen almost
the same pattern but bigger many times......and that was in an infant school
hall.

   Of course, what would really make this picture complete is Blob_Baby, bum
on floor, mouth covered in chocolate stains with a juice drink next to him,
sorry, her.......  errr...him? Oh!!

        ;)

   ~Steve~

> --
> Txemi Jendrix
> tji### [at] euskalnetnet
> http://www.geocities.com/txemijendrix
>
>
>


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 18:18:10
Message: <3c587f32@news.povray.org>

news:3c587254@news.povray.org...
> Very nice modelling!

Coming from you, it's a true honour. Thank you very much.

> Yes, the camera looks kinda *stretched*, but I'm quite sure you will come
up with a
> solution.

If I understand correctly the new rules, the only thing I have to do is to
put the angle keyword at the last position of the camera statement. The
reason is that moray exports the scene to pov with the angle keyword before
the look_at, so it's replaced by the default angle.
Solution: open the file in pov and move the angle keyword to the last
position.

> Just the parquet looks a bit out of scale (a little too small imo).

I will try to scale it up a bit. There's still a lot of work to do.
Bye

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 18:34:56
Message: <3c588320@news.povray.org>

news:3c587c90@news.povray.org...
> >  Actually the objects are in test positions, but sure that the "buggy
> thing"
>
>      "BABY WALKER"!!
>
>     That's it! Phew, Im getting toooooooo old....  ;)

And I'm getting too lazy to take a look at a dictionary ;-). In Spain we
call it 'correpasillos'

>     I can see where you're heading, It'll be a nice picture...

Yes, I hope so.

> > >   Make the tiles bigger?
> >
> > I find they are OK, I don't think I'll change that.
>
>    No probs. My first thought was that they're too small for 'any' room,
but
> that's just because I haven't seen any that small. However, I've seen
almost
> the same pattern but bigger many times......and that was in an infant
school
> hall.

Well, actually I'm gonna take a try with scaled up version.

>    Of course, what would really make this picture complete is Blob_Baby,
bum
> on floor, mouth covered in chocolate stains with a juice drink next to
him,
> sorry, her.......  errr...him? Oh!!

Hey, that's really a very good idea; maybe I'll try it. Thank you.

Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: JPGargoyle
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 19:43:47
Message: <3c589343@news.povray.org>
Well, Cow & Chicken is a cartoon that we can see here in Portugal on Cartoon
Network.
Its pretty cool :)))

"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3c5871ad@news.povray.org...
> > "Cow and Chicken" poster, maybe?
> Sorry, don't know what you mean.


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Attachments:
Download 'together.jpg' (9 KB)

Preview of image 'together.jpg'
together.jpg


 

From: Josh Seagoe
Subject: Re: WIP WwW 1 (169 Kb)
Date: 31 Jan 2002 03:03:09
Message: <3C58FBDB.2000203@smileyface.com>
I think the picture is perfect.  It looks like those little cherub guys are sitting
there bored and want to come out into the room to play!


-josh


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 1 Feb 2002 11:24:10
Message: <3c5ac12a@news.povray.org>

news:3C5### [at] smileyfacecom...
> I think the picture is perfect.  It looks like those little cherub guys
are sitting there bored and want to come out into the room to play!

Thank you very much!
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Jaime Vives Piqueres
Subject: Re: WIP WwW 1 (169 Kb)
Date: 2 Feb 2002 06:16:21
Message: <3c5bca84@news.povray.org>
Txemi Jendrix wrote:

> I think my idea is taking shape, so I wanted to know what do you think
> about it.

  Nice concept, perhaps a bit clasic (as mine, indeed!). My only problem is 
with the floor tile, seems way too repetitive, even for "false wood" tiles. 
The overall composition and point of wiew is also very good. So now you 
only need 3 times more toys on scene. ;)

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 2 Feb 2002 21:40:13
Message: <3c5ca30d$1@news.povray.org>

news:3c5bca84@news.povray.org...
>   Nice concept, perhaps a bit clasic (as mine, indeed!). My only problem
is
> with the floor tile, seems way too repetitive, even for "false wood"
tiles.
> The overall composition and point of wiew is also very good. So now you
> only need 3 times more toys on scene. ;)

Hi Jaime!

Thank you for your comments. Talking 'bout the false wood, maybe you are
right. A little more work on photoshop will work it out.
Right now I'm going to begin with Poser; let's see how it works. I'll
continue later with the toys.
I am going to post a new version now with some improvements (the false wood
is scaled up, maybe it looks better this way).
Hasta luego noruego.
Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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