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news:3c57c88c@news.povray.org...
> A lot of details make your scene quite realistic!
Thank you. I've tried to model everything as accurate as possible
> Just few thing which came into my mind:
> .) the picture doesn't match the toy scene. a cartoon would convince me
> more
I'm still in doubt about the picture, the other option is a board with real
pictures from my daughters.
Don't know still.
> .) shouldn't there be some carpet on the floor? playing board games on a
> wooden floor is not a good idea :-)
I like the semi-tridimensional image the tile produces. And even thoug it
looks like wood it is not. It tries to be that plastic imitation that you
paste in the floor (I don't know it's name in english, sorry).
> .) some wrinkled sheets of paper next to the pencils would be cool
That is something I have in my to-do list. It's simple, so I will do it in
the end.
> .) the watch looks very flat. I don't know why but it looks like built IN
> the wall instead of hanging on it. Try to leave a gap between the watch
and
> the wall (there must be some device mounted on the wall where the clock is
> hanging on)
Right now, the clock is a real clock. I only have to do a difference
operation with a box and separate it a bit from the wall. This render was
the first with the clock, and only for testing purposes. Don't worry, that
is corrected now.
> Good job! I'm eger to see the progress of this pic. I hope you'll post it
> regularly?
> all the best
Well, thank you very much. If I have people like you, so constructive, sure
I'll post my next WIPs (I will do it anyway ;-)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3C57E34B.3E9E74B9@namtar.qub.ac.uk...
> The picture doesn't look out of place to me, because my brother used to
> have the same one in his room! Perhaps you could apply some
> photo-manipulation to make a more "cartoony" version of it; might be a
> good compromise?
Don't know still, as I have said answering previous posts. Anyway, I had
posters in my room when I was a child, and I believed that the picture
itself was a good resume of the idea.
> Nice touch with the mug!
Thank you :-)
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:slr### [at] zero-pps localdomain...
> On Tue, 29 Jan 2002 23:49:44 +0100, Txemi Jendrix wrote:
> I see black spots on top of the ball, maybe this is just a 3.5b10 thing
> I've seen the same in another totally different image, the same balck
> spots in an unexpected place. Is there media inside the ball?
No. Those spots are the ones that Pikachu has. If you look close you'll see
it, (it's a very dimmed image map).
There's no media inside the ball, only an image map an this finish statement
finish
{
ambient 0.1
diffuse 0.7
specular 1.0
roughness 0.005
reflection 0.1
}
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c586e7e@news.povray.org...
> news:3c574115@news.povray.org...
> > Very good so far Txemi.
> Thank you very much!.
>
> > Rotate the 'learning to walk' buggy thing, (sorry, don't know what
> > they're called...), so that the handle
> > doesn't interfere with the chair legs.
>
> Actually the objects are in test positions, but sure that the "buggy
thing"
"BABY WALKER"!!
That's it! Phew, Im getting toooooooo old.... ;)
> will not interfere with the chair legs in the final render. I'm wondering
if
> I'm going to use Poser (would be nice, sure) and if I do it will change
the
> location of most of the objects.
I can see where you're heading, It'll be a nice picture...
>
> > Make the tiles bigger?
>
> I find they are OK, I don't think I'll change that.
No probs. My first thought was that they're too small for 'any' room, but
that's just because I haven't seen any that small. However, I've seen almost
the same pattern but bigger many times......and that was in an infant school
hall.
Of course, what would really make this picture complete is Blob_Baby, bum
on floor, mouth covered in chocolate stains with a juice drink next to him,
sorry, her....... errr...him? Oh!!
;)
~Steve~
> --
> Txemi Jendrix
> tji### [at] euskalnet net
> http://www.geocities.com/txemijendrix
>
>
>
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news:3c587254@news.povray.org...
> Very nice modelling!
Coming from you, it's a true honour. Thank you very much.
> Yes, the camera looks kinda *stretched*, but I'm quite sure you will come
up with a
> solution.
If I understand correctly the new rules, the only thing I have to do is to
put the angle keyword at the last position of the camera statement. The
reason is that moray exports the scene to pov with the angle keyword before
the look_at, so it's replaced by the default angle.
Solution: open the file in pov and move the angle keyword to the last
position.
> Just the parquet looks a bit out of scale (a little too small imo).
I will try to scale it up a bit. There's still a lot of work to do.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3c587c90@news.povray.org...
> > Actually the objects are in test positions, but sure that the "buggy
> thing"
>
> "BABY WALKER"!!
>
> That's it! Phew, Im getting toooooooo old.... ;)
And I'm getting too lazy to take a look at a dictionary ;-). In Spain we
call it 'correpasillos'
> I can see where you're heading, It'll be a nice picture...
Yes, I hope so.
> > > Make the tiles bigger?
> >
> > I find they are OK, I don't think I'll change that.
>
> No probs. My first thought was that they're too small for 'any' room,
but
> that's just because I haven't seen any that small. However, I've seen
almost
> the same pattern but bigger many times......and that was in an infant
school
> hall.
Well, actually I'm gonna take a try with scaled up version.
> Of course, what would really make this picture complete is Blob_Baby,
bum
> on floor, mouth covered in chocolate stains with a juice drink next to
him,
> sorry, her....... errr...him? Oh!!
Hey, that's really a very good idea; maybe I'll try it. Thank you.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Well, Cow & Chicken is a cartoon that we can see here in Portugal on Cartoon
Network.
Its pretty cool :)))
"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c5871ad@news.povray.org...
> > "Cow and Chicken" poster, maybe?
> Sorry, don't know what you mean.
Post a reply to this message
Attachments:
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![together.jpg](/povray.binaries.images/attachment/%3C3c589343%40news.povray.org%3E/together.jpg?preview=1)
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I think the picture is perfect. It looks like those little cherub guys are sitting
there bored and want to come out into the room to play!
-josh
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news:3C5### [at] smileyface com...
> I think the picture is perfect. It looks like those little cherub guys
are sitting there bored and want to come out into the room to play!
Thank you very much!
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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Txemi Jendrix wrote:
> I think my idea is taking shape, so I wanted to know what do you think
> about it.
Nice concept, perhaps a bit clasic (as mine, indeed!). My only problem is
with the floor tile, seems way too repetitive, even for "false wood" tiles.
The overall composition and point of wiew is also very good. So now you
only need 3 times more toys on scene. ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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