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I'm hoping this will be my final render. Used a recursion limit of 6 for the
radiosity here, hardly any difference from 4.
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Attachments:
Download 'house - garage 5.JPG' (137 KB)
Preview of image 'house - garage 5.JPG'
![house - garage 5.JPG](/povray.binaries.images/attachment/%3C3c436577%40news.povray.org%3E/house%20-%20garage%205.JPG?preview=1)
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That's great! Looks like someone spilled something on the floor..
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> That's great!
Thanks!
> Looks like someone spilled something on the floor..
Yeah it started off as an oil patch but then I decided it would make more
sense if that much liquid actually came from something, you don't normally
see that kind of spill from a car.
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On Mon, 14 Jan 2002 15:11:38 -0800, Thomas Lake wrote:
>I'm hoping this will be my final render. Used a recursion limit of 6 for the
>radiosity here, hardly any difference from 4.
This version looks much better, as you say I can't tell any difference
radiosity wise but I couldn't see anything wrong with the quality of the
first one either.
A great piece of work.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:50pm up 98 days, 15:39, 1 user, load average: 1.06, 1.20, 1.18
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> This version looks much better, as you say I can't tell any difference
> radiosity wise but I couldn't see anything wrong with the quality of the
> first one either.
Actually the previous one used a recursion limit of 1, but as Chistoph
pointed out I had neglected to make sure all the textures had an ambient
value of 0, so it looked like it was using a higher limit.
> A great piece of work.
Thanks!
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Very strange!
I always thought that a garage is a place with old baskets, scattered tools,
oil stains.... but definitively no vacuum cleaner!
Chaps.
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Chaps <cha### [at] yahoo com> wrote in message
news:3c4427de$1@news.povray.org...
> Very strange!
>
> I always thought that a garage is a place with old baskets, scattered
tools,
> oil stains.... but definitively no vacuum cleaner!
It appears to be a "Shop-Vac" -- an industrial wet/dry vacuum for cleaning
up shop-type spills. My garage has one.
>
> Chaps.
>
Tom Bates
--
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=
126981491245202;#local D=35272747141156;#local i=0;light_source
{-10,1}sphere_sweep{catmull_rom_spline 16#while(i<16)<T(C)-4,T(
D)-2,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}background{1}//TB
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Thomas Lake wrote:
>
> I'm hoping this will be my final render. Used a recursion limit of 6 for the
> radiosity here, hardly any difference from 4.
>
Much better i think, as the docs say for recursion_limit 3 is perfectly
sufficient in most cases, using 6 is probably much slower.
I think the spill on the floor should be darker (or better the floor
texture below it.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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