![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Batronyx" <bat### [at] alliancecable net> wrote in message
news:3c43bf38@news.povray.org...
>
> The main thing that makes yours look terrified is the facial expression.
> Close the eye more, make the mouth more narrow laterally and then pull the
> corners down some more while raising the upper lip towards each
side(snarl)
> v-down the head lump similar to the shape of a pair of angrily knitted
eyebrows.
>
> Aww heck! Here's a cheesy PSP clone 'n' smudge to show you what I'm trying
to
> say.
>
Much closer to what I intended. I did some changes to the model last
night and got it looking a bit better. Still need to change all the
eyestalks.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hmm, do you mean something like the PCM macros? Morphing between two meshes with the
same number of triangles? Or something completely different?
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Batronyx" <bat### [at] alliancecable net> ha scritto nel messaggio
news:3c43b97f$1@news.povray.org...
> "JRG" <jrg### [at] hotmail com> wrote in message news:3c435546@news.povray.org...
> > Apart from a SDL boning system include file (something for the brave ones) I
> don't
> > think that's possible at all...
> >
>
> I disagree. I hope to prove it before the year is out. That gives me awhile to
> work out all of the details. :)
>
>
> --
> light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
> #end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
> 10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
>
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"JRG" <jrg### [at] hotmail com> wrote in message news:3c446ade@news.povray.org...
> Hmm, do you mean something like the PCM macros? Morphing between two meshes
with the
> same number of triangles? Or something completely different?
That's more or less exactly what I'm talking about. That is completely possible
now. However, as Rune once pointed out when I mentioned this before, the current
set of morphing macros use linear interpolation and that would require a lot of
'key' meshes to get anything smooth.
Initially, I thought that wasn't really an issue because that's exactly how
Imagine for Windows implements its morphing routines. However, upon further
thought, Imagine likely uses an optimized internal format for storing the state
data. Using the PCM macros would require "a lot" of data and "a lot" of drive
space. Much more than the .iob file Imagine creates, even if the PCM files are
compressed.
I've been stewing on another method to use the .pcm file just once (or at least
with much fewer key-states). This likely means a custom morphing macro or two,
and some thought on how to get this all set up in a useable manner.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Mon, 14 Jan 2002 12:19:34 +0200, "Gail Shaw" <gsh### [at] monotix co za>
wrote:
>A beholder model I've been working on for a couple of months in Rhino. It's
>supposed to look terrifying. Looks to me more like it's terrified <g>
with one eye it's a obviously a lot more difficult to put some expression
in there, but how about this:
Make the top center of the eyeball curve down a little, so you put a bit of
a 'frown' at the top of the eye... that way you don't have the big-eyed
'surprise'-look it currently has...
Pretty good model, btw.
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |