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Hmm, do you mean something like the PCM macros? Morphing between two meshes with the
same number of triangles? Or something completely different?
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Batronyx" <bat### [at] alliancecable net> ha scritto nel messaggio
news:3c43b97f$1@news.povray.org...
> "JRG" <jrg### [at] hotmail com> wrote in message news:3c435546@news.povray.org...
> > Apart from a SDL boning system include file (something for the brave ones) I
> don't
> > think that's possible at all...
> >
>
> I disagree. I hope to prove it before the year is out. That gives me awhile to
> work out all of the details. :)
>
>
> --
> light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
> #end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
> 10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
>
>
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