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"Gail Shaw" wrote:
> A beholder model I've been working on for a
> couple of months in Rhino.
I really like this one! :)
I also agree with many of the suggestions from the others though.
Rhino exports a mesh (or similar) which is then used in POV-Ray, right? Will
it be possible to animate it then?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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It would, if only POV had a built in boning system...
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Rune" <run### [at] mobilixnet dk> ha scritto nel messaggio
news:3c434591@news.povray.org...
> "Gail Shaw" wrote:
> > A beholder model I've been working on for a
> > couple of months in Rhino.
>
> I really like this one! :)
>
> I also agree with many of the suggestions from the others though.
>
> Rhino exports a mesh (or similar) which is then used in POV-Ray, right? Will
> it be possible to animate it then?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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"JRG" wrote:
> It would, if only POV had a built in boning system...
Yes, all meshes would. That's why I'm such a big advocate of a build in
boning system in POV-Ray. :)
However, I was more thinking of, if this one could be animated with the
options currently available.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
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Apart from a SDL boning system include file (something for the brave ones) I don't
think that's possible at all...
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Rune" <run### [at] mobilixnet dk> ha scritto nel messaggio
news:3c435328@news.povray.org...
> "JRG" wrote:
> > It would, if only POV had a built in boning system...
>
> Yes, all meshes would. That's why I'm such a big advocate of a build in
> boning system in POV-Ray. :)
>
> However, I was more thinking of, if this one could be animated with the
> options currently available.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
Post a reply to this message
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Gail Shaw wrote:
> Bill DeWitt wrote in message <3c42dd94$1@news.povray.org>...
>
>>"Francois Labreque" <fla### [at] videotron ca> wrote :
>>
>>>But, but, but... she can't. According to my worn out copy of the AD&D
>>>Monster Manual, the Beholder needs that big eye.[1]
>>>
>> Ah... I thought 'Beholder" was her own name (Never played the game).
>>
>>
>
> No. I chose it 'cause I thought it'd be an easy intro to organic modelling.
> Easy is one thing it wasn't <grin>
>
> For those who don't know, here's the description of the beholder from the
> AD&D
> monsterous manual
>
> "The beholder is the stuff of nightmares. This creature, also called the
> sphere of
> many eyes or the eye tyrant, appears as a large orb dominated by a central
> eye
> and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top
> of the orb.
Yours only has 9.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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I think you just need to cook it somemore. Make the maw more maw-like, with
protruding teeth, and maybe more ragged around the lips. Maybe pus and scabbing
around the edge of the eye. Work the eye some more, maybe with some radial
texturing to make it look veined.
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"JRG" <jrg### [at] hotmail com> wrote in message news:3c435546@news.povray.org...
> Apart from a SDL boning system include file (something for the brave ones) I
don't
> think that's possible at all...
>
I disagree. I hope to prove it before the year is out. That gives me awhile to
work out all of the details. :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3c42b0ba@news.povray.org...
> A beholder model I've been working on for a couple of months in Rhino. It's
> supposed to look terrifying. Looks to me more like it's terrified <g>
>
I never got into D&D or anything like that. Have you seen Monsters Inc., or any
shots of it on the web? This looks like it could be one of Mike Wakowski's
offspring. ( He was dating a one eyed medusoid character).
The main thing that makes yours look terrified is the facial expression.
Close the eye more, make the mouth more narrow laterally and then pull the
corners down some more while raising the upper lip towards each side(snarl)
v-down the head lump similar to the shape of a pair of angrily knitted eyebrows.
Aww heck! Here's a cheesy PSP clone 'n' smudge to show you what I'm trying to
say.
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Attachments:
Download 'beholder2_post.jpg' (66 KB)
Preview of image 'beholder2_post.jpg'
![beholder2_post.jpg](/povray.binaries.images/attachment/%3C3c43bf38%40news.povray.org%3E/beholder2_post.jpg?preview=1)
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"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:3C4### [at] videotron ca...
>
>
> Yours only has 9.
>
Lost one in a fight. (I got lazy) Pick your prefered reason.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3c434591@news.povray.org...
> "Gail Shaw" wrote:
> > A beholder model I've been working on for a
> > couple of months in Rhino.
>
> I really like this one! :)
>
> I also agree with many of the suggestions from the others though.
>
> Rhino exports a mesh (or similar) which is then used in POV-Ray, right?
Will
> it be possible to animate it then?
>
I exported to obj so I could run it through UV-mapper then converted the obj
to pov (though I had a lot of problems with that conversion)
Theoretically it's possible to animate. Not sure how practical though.
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
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