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It would, if only POV had a built in boning system...
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Rune" <run### [at] mobilixnet dk> ha scritto nel messaggio
news:3c434591@news.povray.org...
> "Gail Shaw" wrote:
> > A beholder model I've been working on for a
> > couple of months in Rhino.
>
> I really like this one! :)
>
> I also agree with many of the suggestions from the others though.
>
> Rhino exports a mesh (or similar) which is then used in POV-Ray, right? Will
> it be possible to animate it then?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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