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From: Norbert Kern
Subject: underwater IRTC-WIP1
Date: 13 Jan 2002 17:14:16
Message: <3c4206b8$3@news.povray.org>
Hi all,


time enough).

My "water" is a hollow box and the camera is inside. Photons are stored and
reused in a second render.
If I use "double_illuminate" together with the grass mesh, no fog can be
seen.
Grass and trees are only placeholders, but this little problem is
irritating.

Any suggestions?

Norbert


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From:
Subject: Re: underwater IRTC-WIP1
Date: 13 Jan 2002 17:29:19
Message: <3c420a3f@news.povray.org>
I 'm sorry I can't help you with your problem... I can only say that what
you've achieved is beautiful.

Congratulations,

Fernando.

"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3c4206b8$3@news.povray.org...
> Hi all,
>

> time enough).

> My "water" is a hollow box and the camera is inside. Photons are stored
and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
> Norbert
>
>
>
>
>


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From: Nekar Xenos
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 02:49:46
Message: <3c428d9a@news.povray.org>
Try scattering media instead of fog.
Looks good so far. How about adding fresnel reflection to the water?

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/

"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3c4206b8$3@news.povray.org...
> Hi all,
>

> time enough).

> My "water" is a hollow box and the camera is inside. Photons are stored and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
> Norbert
>
>
>
>
>


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13


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From: Christoph Hormann
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 03:06:38
Message: <3C42917D.DA347334@gmx.de>
Norbert Kern wrote:
> 
> Hi all,
> 

> time enough).

Entering two rounds in sequence?  You must have a lot of spare time...


> My "water" is a hollow box and the camera is inside. Photons are stored and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
> 
> Any suggestions?
> 

I think media would be a better solution anyway, with scattering you could
even show the shadows of the trees...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Norbert Kern
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 12:29:01
Message: <3c43155d@news.povray.org>
> I 'm sorry I can't help you with your problem... I can only say that what
> you've achieved is beautiful.
>
> Congratulations,
>
> Fernando.


thanks!


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From: Norbert Kern
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 12:33:07
Message: <3c431653@news.povray.org>
> Try scattering media instead of fog.
> Looks good so far. How about adding fresnel reflection to the water?
>
> --
> - Nekar

I`ll give media a try. thanks!

metallic 0.2}).


Norbert


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From: Christoph Hormann
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 15:52:35
Message: <3C43450B.6B4B38C7@gmx.de>
Norbert Kern wrote:
> 

> 

I think it looks fairly good already, i don't look at water surfaces from
below very often so i'm not completely sure... ;-)  In contrast to water
from above you have the effect of total reflection at shallow angle.

Maybe try raising the minimum reflection to just a bit above 0.  In
addition i suppose media could also have a good effect on this too.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Norbert Kern
Subject: Re: underwater IRTC-WIP1
Date: 14 Jan 2002 18:17:44
Message: <3c436718@news.povray.org>
> Entering two rounds in sequence?  You must have a lot of spare time...


Not so much as I want, but I know, what you mean.
And you? - two entries in one single year; some people might think you are
exaggerating.


> I think media would be a better solution anyway, with scattering you could
> even show the shadows of the trees...
>
> Christoph



pond.
Here a sight of my little world from above.

Norbert


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From: Christoph Hormann
Subject: Re: underwater IRTC-WIP1
Date: 15 Jan 2002 04:24:03
Message: <3C43F52F.1173DA4@gmx.de>
Norbert Kern wrote:
> 
> > Entering two rounds in sequence?  You must have a lot of spare time...
> 
> Not so much as I want, but I know, what you mean.
> And you? - two entries in one single year; some people might think you are
> exaggerating.

Are you trying to say i'm unproductive? ;-)

Sometimes it's simply more appealing not to have a fixed topic and a
deadline, at least this is more cooperative to real life obligations...

> 

> pond.
> Here a sight of my little world from above.
> 

Well, maybe you should add some trees behind.  I think some shadowing
would improve it although radiosity would be quite mandatory then.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Norbert Kern
Subject: Re: underwater IRTC-WIP1
Date: 15 Jan 2002 16:21:09
Message: <3c449d45$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3C4### [at] gmxde...

>
> Are you trying to say i'm unproductive? ;-)


I would never risk such an assertion!   though...  ;-)

Are you actually aware about having set up the record for the longest render
time (ca. 12 days)
of all IRTC entries?
Although Gena Obukhov with 83 h on 15 Dec Alphas
(http://www.irtc.org/ftp/pub/stills/2000-08-31/gosea.jpg) and Claudio
'Naxos' Gallego with 235 h on a 4 processor machine
(http://oz.irtc.org/ftp/pub/stills/1997-02-28/bar.jpg) perhaps beat you in
terms of Tflops per entry ;-)


> Well, maybe you should add some trees behind.  I think some shadowing
> would improve it although radiosity would be quite mandatory then.
>
> Christoph

Nothimg is ready. Plants, trees, heightfield and water are only provisional
to get a quick impression.


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