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On Sat, 5 Jan 2002 17:07:54 -0500, "Slime" <noo### [at] hotmail com> wrote:
>Pure POV coding? You made it very smooth for primitives! Nice modelling.
>There's a blank key in there...
Must be the 'any'-key. ;-)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org
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Steve wrote:
> Nice floor texture:-)
Thanks, it's a heightfield generated by two granite patterns. It turned out
to look like wallpaper found in some houses, except the color.
JRG wrote:
> Did you use some kind of spline sweeping?
For the keys, only sinus curves are involved. The macros make a triangle box
with rounded edges, and then skews some vertices outwards on the sides, and
downwards in the middle (upwards for the space bar).. But, actually it's not
a whole triangle box, because that would be a waste of triangles. It's 1/4
of a box (but without bottom) and the mesh is then mirrored by scale
<-1,1,1> and scale <1,1,-1> to look like a whole key.. This way it uses 1/4
memory.. But enough now.
Batronyx wrote:
> I'm looking forward to seeing your mesh creation macros.
Me too! I might ask some more questions here related to math, although it
might step on peoples nerves sometimes.
Marc wrote:
> ..what is the key between the left shift and the 'z'?
It is this key:
>
< \
Hugo :o)
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nice work... =]
Hugo wrote:
> Hi,
>
> Here's my newest object! Pure POV coding.. I'm not finished but this is
> presentable.. I started in the christmas holiday and used many hours since
> then. Now I'm tired of modelling so I have begun to experiment with
> different lights, among those radiosity but this image only uses
> pointlights. It renders much quicker: 23 minutes with high AA quality, on an
> AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
> hours...
>
> The model itself, with only 1 pointlight and no AA, parse and render in 7
> seconds, 640*480.
>
> Comments? :o)
>
> Regards,
> Hugo
>
> [Image]
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Can't help noticing the windoze key in there; perhaps replace it with a
POVray key? I assume those shortcut buttons on the top are for common
keywords like #declare, sphere, union, etc?
Hugo wrote:
>
> Hi,
>
> Here's my newest object! Pure POV coding.. I'm not finished but this is
> presentable.. I started in the christmas holiday and used many hours since
> then. Now I'm tired of modelling so I have begun to experiment with
> different lights, among those radiosity but this image only uses
> pointlights. It renders much quicker: 23 minutes with high AA quality, on an
> AMD 1 ghz.. The rad-light can look very good too, but takes at least 15
> hours...
>
> The model itself, with only 1 pointlight and no AA, parse and render in 7
> seconds, 640*480.
>
> Comments? :o)
>
> Regards,
> Hugo
>
> [Image]
--
signature{
"Grey Knight"
contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://enphilistor.users4.50megs.com/" }
}
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> Can't help noticing the windoze key in there; perhaps replace it with a
> POVray key? I assume those shortcut buttons on the top are for common
> keywords like #declare, sphere, union, etc?
I thought about it too, but I think it's too much. I have the pov-logo as
the keyboard's brand name; discrete but it's always going to be noticed. The
rest should be "realism" and look like a PC keyborad from the late 90's..
I'm considering making a few other versions of other computers.. Eventually
a pure "pov keyboard" is a good idea.. But I have so many projects going on
with Pov... too many. :o) I will post updates soon.
Hugo
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