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17 Aug 2024 04:10:28 EDT (-0400)
  People (Message 33 to 42 of 42)  
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From: Timothy R  Cook
Subject: Re: People
Date: 27 Nov 2001 04:44:35
Message: <3C03600E.90BC6B4C@scifi-fantasy.com>
Rocket Jock wrote:
> But that's not the point because that's not what
> I meant anyway. I said it was cheating if you
> retouch an image in a paint program, not you
> shouldn't use things from one program in another
> program.

I agree, and was just going a bit overboard with
my overzealous exaggeration...I don't have a
problem with swapping between 3d programs to
build a scene, but I do think retouching the
final render in a paint program is cheating.

> I became an artist because I like the smell
> of burning rubber.

Eh?  Cognition failure.  Burning rubber encourages
artistry?

> We have strayed however because I think the original question was:
> >> Anyone ever managed to create realistic looking
> >> people in Povray? Could you post some examples
> >> of the "state-of-the-art"?
> and then someone mentioned Poser and now the baby's missing
> and all we have is a bathtub with some suds in it.

Actually that is one thing I'd like to do; build a realistic
looking person using just primitives in POV/Moray.  I just
need to work up the ambition.  (And Brutus is an honourable
man.)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Peter Popov
Subject: Re: People
Date: 27 Nov 2001 06:06:56
Message: <bun60ucjei5q0l8ehukak4l8rfovha3uv1@4ax.com>
On Mon, 26 Nov 2001 23:44:30 -0000, "JPGargoyle" <jpg### [at] clixpt>
wrote:

>Well, thats just an idea. (a crazy one)

What do you have against isosurfaces?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Timothy R  Cook
Subject: Re: People
Date: 27 Nov 2001 08:26:12
Message: <3C039400.5C906B7B@scifi-fantasy.com>
Peter Popov wrote:
> What do you have against isosurfaces?

I'd like to see the formula for that...

...we are still talking about generating a replica of
the human body in POV, right?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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From: Nekar Xenos
Subject: Re: People
Date: 27 Nov 2001 08:45:55
Message: <3c039913@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C039400.5C906B7B@scifi-fantasy.com...
> Peter Popov wrote:
> > What do you have against isosurfaces?
>
> I'd like to see the formula for that...
>
> ...we are still talking about generating a replica of
> the human body in POV, right?

I'm beginning to think isosurfaces would be the easiest way - if it was faster.
With isosurfaces it's very easy to bridge the problems you would get with blobs.

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/



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From: JPGargoyle
Subject: Re: People
Date: 27 Nov 2001 17:10:27
Message: <3c040f53@news.povray.org>
> >Well, thats just an idea. (a crazy one)
>
> What do you have against isosurfaces?

Me? Nothing. Why?

Best Regards


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From: Peter Popov
Subject: Re: People
Date: 28 Nov 2001 07:09:49
Message: <tok90u0hbf70buq92og2p11apsnj50vju0@4ax.com>
On Tue, 27 Nov 2001 08:24:16 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasycom> wrote:

>Peter Popov wrote:
>> What do you have against isosurfaces?
>
>I'd like to see the formula for that...

idat3d should do. At least it did for that human head 3D data on the
POV-Ray CDROM.

I am not saying it will be easy, but at least it will be sane :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Peter Popov
Subject: Re: People
Date: 28 Nov 2001 07:09:50
Message: <5rk90ugsq4q3mas9a780eqtq0k36a5edcj@4ax.com>
On Tue, 27 Nov 2001 22:12:28 -0000, "JPGargoyle" <jpg### [at] clixpt>
wrote:

>> What do you have against isosurfaces?
>
>Me? Nothing. Why?

Because IMHO an iso would be the easiest way to do what you want to
do.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: JPGargoyle
Subject: Re: People
Date: 28 Nov 2001 14:41:59
Message: <3c053e07$1@news.povray.org>
"Peter Popov" <pet### [at] vipbg> wrote in message
news:5rk90ugsq4q3mas9a780eqtq0k36a5edcj@4ax.com...

> Because IMHO an iso would be the easiest way to do what you want to
> do.

Easiest in what way?
To me is easier to collect the point coordinates and build a mesh (I think
:/)
And wouldn't it need muuuuch more processing power to render it using
isosurfaces?

Best regards.


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From: JRG
Subject: Re: People
Date: 28 Nov 2001 15:03:03
Message: <3c0542f7$1@news.povray.org>
JPGargoyle wrote:
> Easiest in what way?
> To me is easier to collect the point coordinates and build a mesh (I think
> :/)
> And wouldn't it need muuuuch more processing power to render it using
> isosurfaces?

Nah, simple equipotential surfaces render quite fast...

(ok, building a human being from idat3d wouldn't be that simple but... why
bother, Hamapatch is my choice :)

--
Jonathan.


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From: Anton Sherwood
Subject: Re: People
Date: 3 Dec 2001 01:11:18
Message: <3C0B1956.23DFC84B@pobox.com>
"Timothy R. Cook" wrote:
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; . . .

how about this?:  http://www.beautifulcode.nl/struck/


-- 
Anton Sherwood  --  http://www.ogre.nu/


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