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Rocket Jock wrote:
> But that's not the point because that's not what
> I meant anyway. I said it was cheating if you
> retouch an image in a paint program, not you
> shouldn't use things from one program in another
> program.
I agree, and was just going a bit overboard with
my overzealous exaggeration...I don't have a
problem with swapping between 3d programs to
build a scene, but I do think retouching the
final render in a paint program is cheating.
> I became an artist because I like the smell
> of burning rubber.
Eh? Cognition failure. Burning rubber encourages
artistry?
> We have strayed however because I think the original question was:
> >> Anyone ever managed to create realistic looking
> >> people in Povray? Could you post some examples
> >> of the "state-of-the-art"?
> and then someone mentioned Poser and now the baby's missing
> and all we have is a bathtub with some suds in it.
Actually that is one thing I'd like to do; build a realistic
looking person using just primitives in POV/Moray. I just
need to work up the ambition. (And Brutus is an honourable
man.)
--
Tim Cook
http://empyrean.scifi-fantasy.com
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On Mon, 26 Nov 2001 23:44:30 -0000, "JPGargoyle" <jpg### [at] clix pt>
wrote:
>Well, thats just an idea. (a crazy one)
What do you have against isosurfaces?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
> What do you have against isosurfaces?
I'd like to see the formula for that...
...we are still talking about generating a replica of
the human body in POV, right?
--
Tim Cook
http://empyrean.scifi-fantasy.com
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"Timothy R. Cook" <tim### [at] scifi-fantasy com> wrote in message
news:3C039400.5C906B7B@scifi-fantasy.com...
> Peter Popov wrote:
> > What do you have against isosurfaces?
>
> I'd like to see the formula for that...
>
> ...we are still talking about generating a replica of
> the human body in POV, right?
I'm beginning to think isosurfaces would be the easiest way - if it was faster.
With isosurfaces it's very easy to bridge the problems you would get with blobs.
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13
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> >Well, thats just an idea. (a crazy one)
>
> What do you have against isosurfaces?
Me? Nothing. Why?
Best Regards
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On Tue, 27 Nov 2001 08:24:16 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasy com> wrote:
>Peter Popov wrote:
>> What do you have against isosurfaces?
>
>I'd like to see the formula for that...
idat3d should do. At least it did for that human head 3D data on the
POV-Ray CDROM.
I am not saying it will be easy, but at least it will be sane :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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On Tue, 27 Nov 2001 22:12:28 -0000, "JPGargoyle" <jpg### [at] clix pt>
wrote:
>> What do you have against isosurfaces?
>
>Me? Nothing. Why?
Because IMHO an iso would be the easiest way to do what you want to
do.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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"Peter Popov" <pet### [at] vip bg> wrote in message
news:5rk90ugsq4q3mas9a780eqtq0k36a5edcj@4ax.com...
> Because IMHO an iso would be the easiest way to do what you want to
> do.
Easiest in what way?
To me is easier to collect the point coordinates and build a mesh (I think
:/)
And wouldn't it need muuuuch more processing power to render it using
isosurfaces?
Best regards.
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JPGargoyle wrote:
> Easiest in what way?
> To me is easier to collect the point coordinates and build a mesh (I think
> :/)
> And wouldn't it need muuuuch more processing power to render it using
> isosurfaces?
Nah, simple equipotential surfaces render quite fast...
(ok, building a human being from idat3d wouldn't be that simple but... why
bother, Hamapatch is my choice :)
--
Jonathan.
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"Timothy R. Cook" wrote:
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; . . .
how about this?: http://www.beautifulcode.nl/struck/
--
Anton Sherwood -- http://www.ogre.nu/
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