"Peter Popov" <pet### [at] vip bg> wrote in message
news:5rk90ugsq4q3mas9a780eqtq0k36a5edcj@4ax.com...
> Because IMHO an iso would be the easiest way to do what you want to
> do.
Easiest in what way?
To me is easier to collect the point coordinates and build a mesh (I think
:/)
And wouldn't it need muuuuch more processing power to render it using
isosurfaces?
Best regards.
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