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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 14:58:28
Message: <3C029E74.6EFFD720@scifi-fantasy.com>
JRG wrote:
> Gilles Tran wrote:
> > Unless someone has a better solution...
> Hand made clay models and a 3d scanner?...
> if only I could afford that...

Nah, the solution is to get your own full-body
scanner and motion-capture system.  ;)

My personal solution in the meanwhile: use a
model of either a mannequin or a skeleton,
whichever is handy, ignoring muscles etc.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: JRG
Subject: Re: People
Date: 26 Nov 2001 15:01:53
Message: <3c029fb1@news.povray.org>
Timothy R. Cook wrote:
> Nah, the solution is to get your own full-body
> scanner
Hey, I don't need that perfection... ;)


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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 15:14:14
Message: <3C02A225.B033D93B@scifi-fantasy.com>
JRG wrote:
> Hey, I don't need that perfection... ;)

The mannequin leant to me by DC works just
fine for me atm...might at some point finish
my port of the Poser mannequin just because,
but DC's mannequin looks just fine with some
texture modifications to indicate shirt/pants.

I still want a program where you can build
blobs that can contract and attach them to
other objects, to simulate muscles; this way
you can just build a skeleton (any skeleton,
of anything...) and attach muscles.  I don't
know if AnimationMaster can do this; I haven't
read the manual/used it at all yet.  hehe
Maybe I should...
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: JRG
Subject: Re: People
Date: 26 Nov 2001 15:17:00
Message: <3c02a33c@news.povray.org>
Timothy R. Cook wrote:
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; this way
> you can just build a skeleton (any skeleton,
> of anything...) and attach muscles.

Dunno, maybe Impulse's Organica can do that.

--
Jonathan.


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From: Ron Parker
Subject: Re: People
Date: 26 Nov 2001 15:21:21
Message: <slrna05923.jl1.ron.parker@fwi.com>
On Mon, 26 Nov 2001 14:50:19 -0500, Timothy R. Cook wrote:
> Ron Parker wrote:
>> That's a pretty provincial attitude.  I can't see it being a useful
>> attitude for anything but the IRTC or the digital photo contest or
>> something like that.
> 
> Useful?  Huh?  *blinks in confusion*

The idea that any one program should be good enough to make an image is
pretty provincial.  It's only a useful restriction to hold yourself to 
if your goal is to illustrate your skill with that one program, as with
the IRTC or some other contests that restrict or disallow the use of post.
Otherwise, it might get in the way of what you're trying to express.

So, for example, if I want to make an image for whatever purpose, I will
freely use whatever features of POV, netpbm, Photoshop, and Illustrator 
are best for the job, and I'll often use all four on the same image (yes,
believe it or not, there are things that netpbm does better than Photoshop.
Batch processing and compositing such as that used to make my big O'Hare 
image are among them.) 

In any case, the "one image one program" philosophy falls down in the face
of using Poser to create scenes for POV anyway.

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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From: Marc-Hendrik Bremer
Subject: Re: People
Date: 26 Nov 2001 15:29:29
Message: <3c02a629@news.povray.org>

Von: Timothy R. Cook <tim### [at] scifi-fantasycom>
Newsgroups: povray.binaries.images
Datum: Montag, 26. November 2001 17:47
Betreff: Re: People


>Rocket Jock wrote:
>If you can't do everything you need to do on
>the first render pass, what's the point of
>using a renderer?  If you're gonna retouch it,
>make the whole bloody thing in your paint
>program. ;)  "One program per image!"


That's a bit like saying: "One brush per image", or "one color"
...
BTW: If you take that really serious, you can't use modellers,
Poser or even another text editor for your images, if you want to
render them with Pov.

IMO you have to use what is needed to get the result you want.
Where is the point in letting a program or programmers restrict
you in what you want to express in you image? Is it your work or
there's?

Marc-Hendrik

P.S: Sorry for sending this to you by PM, too. Wrong button ...


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From: Gilles Tran
Subject: Re: People
Date: 26 Nov 2001 16:54:57
Message: <3c02ba31$1@news.povray.org>

news: 3C02A225.B033D93B@scifi-fantasy.com...
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; this way
> you can just build a skeleton (any skeleton,
> of anything...) and attach muscles.

Well, there's this company :
http://www.reflex3d.com/index.html
Trouble is, I'm not very convinced by what they show...

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: JPGargoyle
Subject: Re: People
Date: 26 Nov 2001 18:42:29
Message: <3c02d365@news.povray.org>
Or you might go to the "The Visible Human Project" site
            http://www.nlm.nih.gov/research/visible/visible_human.html

go to "A sampler of images and animations from the Project"
            http://www.nlm.nih.gov/research/visible/visible_gallery.html

and download "From head to toe: an animated trip through the Visible Human
male cryosections [color MPEG, 770810 bytes] "
            http://www.nlm.nih.gov/research/visible/mpeg/umd_video.mpg

download the file, extract all the frames, and start measuring to collect
points to create a mesh of the complete body.
You have there all the information you need in order to build all, from
outline, to bones, to muscles, etc :))))))))))))))

Needless to say, it is quite a GIGANTIC task, but the result should be
pretty amazing.
If you ever achieve that, please let me know 'cause I would be very happy to
take a look at the final result.

For those who don't know, the visible human project wants to create  a
complete 3D representation of the human body. For that they got a body from
someone who was executed by lethal injection (I think) and was put inside
some sort of gel that solidified, and then sliced the body into 4mm
sections. They took pictures of each section, and thats what can be seen on
the mpeg. So you can see the body interior starting from head to toes. Too
bad the sampler available to download has  a small resolution. But I think
it is possible (with HUGE amounts of patience) to get a fairly good mesh
from those cross sections.

If anyone wants to try that, I think it could be done if we could gather
enough people to help. Because if each one took 20 or 30 or 40 frames, and
with a common method we could get enough information to create a mesh rather
quickly.
(I must be crazy proposing this!!! :P )

Well, thats just an idea. (a crazy one)


Best Regards


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From: Rocket Jock
Subject: Re: People
Date: 26 Nov 2001 23:09:29
Message: <3c0311f9@news.povray.org>
>Rocket Jock wrote:
>If you can't do everything you need to do on
>the first render pass, what's the point of
>using a renderer?  If you're gonna retouch it,
>make the whole bloody thing in your paint
>program. ;)  "One program per image!"

... actually, I didn't write that, I believe Mr. Cook did.
But that's not the point because that's not what I meant anyway. I said it
was cheating if you retouch an image in a paint program, not you shouldn't
use things from one program in another program. I consider myself to be an
artist and I enjoy using alkyds, acrylics and oils and I often paint from
life and sometimes from photos but I wouldn't scan my paintings and then
touch them up in Photoshop and then print them... because I consider that to
be cheating. Some people enjoy doing that and some are really good at it,
but it doesn't mean we shouldn't go to the moon. I didn't become an artist
because I like fighting fires. I became an artist because I like the smell
of burning rubber. My Dad likes putting milk in his coffee and sometimes
cream. My Mum thinks that's just awful and I think they're both nuts because
coffee tastes like dirt.

We have strayed however because I think the original question was:
>>Anyone ever managed to create realistic looking people in Povray? Could
you post some examples
>>of the "state-of-the-art"?
and then someone mentioned Poser and now the baby's missing and all we have
is a bathtub with some suds in it.

Like I said before:
"I  have three images from quite a while ago (1997 is the date on the files)
that I got from Compuserve. I do not remember who posted the images but for
some reason I don't think it was the guy who actually created them. The
images are of a woman (he) called Sadie and they were very good back then
and still look very good today... I was just looking at them. He said that
he (the guy that was working on them, possibly -Bobby Dasler- if anyone
knows who he is)
was trying to make a completely posable version for possible use in a
movie."

Pez


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From: Marc-Hendrik Bremer
Subject: Re: People
Date: 27 Nov 2001 04:22:39
Message: <3c035b5f@news.povray.org>
Rocket Jock schrieb in Nachricht <3c0311f9@news.povray.org>...
>>Rocket Jock wrote:
[...]
>... actually, I didn't write that, I believe Mr. Cook did.


Oh sorry for that! Should have looked better. I knew it was Mr. Cook.

You are right, this has nothing more to do with the original question.

Marc-Hendrik


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