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"Slime" wrote:
> Very nice, but some of the legs overlap the ones
> in front of them when they take a step.
Yeah, maybe they do. It's not too obvious though and it will take a while to
fix.
Rune
--
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"Arthur Flint" wrote:
> Very cool!
Thanks! :)
Rune
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"Lenny [VB]" wrote:
> Ooh, shivers down my spine...
Hehe, that's a good sign! ;)
Rune
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"25ct" wrote:
> Ooooh.... Well done Rune, nice spider!
> You're just about starting to get to grips
> with this PoV-Ray now, aren't you?
Yeah, it's very exiting! I learn new things every day!
:D
Rune
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"JRG" wrote:
> Creepy! It's p e r f e c t!
Thank you! :)
Rune
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From: Christoph Hormann
Subject: Re: Crawling spider animation, take 3
Date: 6 Nov 2001 13:23:00
Message: <3BE82A80.D767141B@gmx.de>
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Rune wrote:
>
> Take 3 of my spider animation is ready now - it can be seen on
> http://rsj.mobilixnet.dk/3d/anims/anims.html
>
Neat, reminds me of an unfinished six leg robot i have made for a scene
currently laying on ice due to lack of time. The scene will definitely
become a still, but that robot would be nice to animate too.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Rune" <run### [at] mobilixnet dk> wrote ;
>
> Take 3 of my spider animation is ready now - it can be seen on
> http://rsj.mobilixnet.dk/3d/anims/anims.html
I'm still watching it from yesterday afternoon. It's the best.
I have about 1/3 of a universal insect include file that I work on off
and on (two years behind schedule), are you planning on making more out of
this and if so can you let us know in advance what kind of reference to
objects it will need? I was going to try to adapt someone's IK system for
it, but this seem to do a much better job of foot placement.
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"Bill DeWitt" wrote:
> I'm still watching it from yesterday afternoon. It's the best.
Thank you! Glad you like it. :)
> I have about 1/3 of a universal insect include file that
> I work on off and on (two years behind schedule), are you
> planning on making more out of this
Yes, but my projects also tend to go years behind schedule, or rather, they
would have if I had scheduled them at all.
> and if so can you let us know in advance what kind of
> reference to objects it will need?
Not in details, but generally things should be designed so each movable part
of something is an individual object, aligned so it is centered around the
point (or one of the points) where it should be linked to the other parts.
To get an idea of what I mean, you could have a look at my inverse
kinematics leg, where the thigh and shin are two such separate objects
centered around the hip and the knee respectively:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
> I was going to try to adapt someone's IK system for
> it, but this seem to do a much better job of foot placement.
Which IK system would that happen to be that you thought of?
Rune
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Rune wrote in message <3be716b4@news.povray.org>...
>Take 3 of my spider animation is ready now - it can be seen on
>http://rsj.mobilixnet.dk/3d/anims/anims.html
>
>While it's still not perfect, it's much better than the two earlier
versions
>I posted in povray.binaries.animations IMO. Have a look and let me know
what
>you think! :)
>
>
Does your spider walk around some random terrain ? a few years ago i
started
animating a car and had plans to drive it over any sufficiently smooth
terrain.
I never got around to finishing it. I really should start POVing again !
sulfugor
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"sulfugor" wrote:
> Does your spider walk around some random terrain ?
Yes, in this case a height_field.
> a few years ago i started animating a car and had
> plans to drive it over any sufficiently smooth terrain.
> I never got around to finishing it. I really should
> start POVing again !
Indeed! :)
If you have any questions about how to animate the car, feel free to ask...
Rune
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