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From: James Foster
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 08:55:34
Message: <3BE2A5D8.DE8F6B09@durham.ac.uk>
just looking at the floor it has to be 1 or 4.

i'd go with 1.


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From: Hugo
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 11:52:24
Message: <3be2cf48$1@news.povray.org>
nr 4 looks most realistic to me.. a bit better than nr 1..


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From: 25ct
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 14:21:56
Message: <3be2f254@news.povray.org>
"marabou" <not### [at] availableyet> wrote in message
news:3be1e651@news.povray.org...

   After looking at it this morning, and again just now, definately #1.

    ~Steve~


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From: Lawrence Winstead
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 14:27:54
Message: <3BE2F3A6.F1818541@slpschools.org>
I'd say number 1 over number 4, but only because the source of the light in #4
is too bright.  The light source in #1 looks more realistic.
By the way, the texture on those tiles is perfect.  :)

-Law

marabou wrote:

> hello!
> i renderd a scene of which the light- and reflection settings have looked
> great for me. but then i changed the code for testing another effect and
> deleted my old settings. so later i had to find out my old ones. everytime
> i did a test, i had to run it until the end to see what is happening on the
> ground floor. every scene took one hour. but i never found my old settings.
> later on i found out what happened: i had an area light somewhere in the
> code which denied me to find the right settings. :-P in that time i saw so
> many versions, now i do not know which one looks best. four of my cutted
> favorites i attached here. who may give me hints?
>
> thanks.
>
>   ------------------------------------------------------------------------
>                        Name: bath_collage.jpg
>    bath_collage.jpg    Type: JPEG Image (image/jpeg)
>                    Encoding: base64


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From: marabou
Subject: Re: voting: light and reflection
Date: 2 Nov 2001 15:01:51
Message: <3be2fbaf@news.povray.org>
i think i go on with the first. thank you all for the votes.
BTW: how you will have found out that i used textures? i do not know how to 
use textures since glueing pictures onto objects.
maybe lawrence can tell me more...

Lawrence_Winstead wrote:

> I'd say number 1 over number 4, but only because the source of the light
> in #4
> is too bright.  The light source in #1 looks more realistic.
> By the way, the texture on those tiles is perfect.  :)
> 
> -Law


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From: David Fontaine
Subject: Re: voting: light and reflection
Date: 3 Nov 2001 00:14:59
Message: <3BE37E0C.65F98874@faricy.net>
#1 followed by #4

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Brendan Hurley
Subject: Re: voting: light and reflection
Date: 4 Nov 2001 14:48:05
Message: <3BE59B66.79019452@saber.net>
Hi, Marabou,

[snip]
> who may give me hints?

I like #4.

Hint 1 =  everytime you make significant changes in your .pov file,
use "Save As" and give it a sequencial new name (i.e. bath01,
bath02...).

Hint 2 = I am designing a house and could use a sub-contractor to
design the bathrooms.  See Gallery 6 and 7 at my web site, listed
below.
If we collaborate you will get full credit in the source code and on
my web site.

Blessings,
          Brendan

-- 
Michael Brendan Hurley           ShadowDancerEnterprizes, LTD.
POV:  http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] sabernet


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From: marabou
Subject: Re: voting: light and reflection
Date: 5 Nov 2001 06:39:23
Message: <3be67a6a@news.povray.org>
Brendan Hurley wrote:

> Hi, Marabou,
> 
> [snip]
>> who may give me hints?
> 
> I like #4.
> 
> Hint 1 =  everytime you make significant changes in your .pov file,
> use "Save As" and give it a sequencial new name (i.e. bath01,
> bath02...).

most the pics i send are just for fun, obsoletes or only for testing 
purposes and therefore the filenames are none of my business. and it is too 
much work to log, which filenames i used. BTW: my newsreader 
(gui-versioned) supports the function "save as".

> Hint 2 = I am designing a house and could use a sub-contractor to
> design the bathrooms.  See Gallery 6 and 7 at my web site, listed
> below.
> If we collaborate you will get full credit in the source code and on
> my web site.

am i wrong or are gallery 6 and 7 different houses? 
thank you, but my work is not worth such honor or sub-contractions etc...


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From: Brendan Hurley
Subject: Re: voting: light and reflection
Date: 6 Nov 2001 11:10:01
Message: <3BE80B52.9D5C10AE@saber.net>
Dear marabou,

[snip]
> > Hint 2 = I am designing a house and could use a sub-contractor to
> > design the bathrooms.  See Gallery 6 and 7 at my web site, listed
> > below.
> > If we collaborate you will get full credit in the source code and on
> > my web site.
> 
> am i wrong or are gallery 6 and 7 different houses?
> thank you, but my work is not worth such honor or sub-contractions etc...

The building in those Galleries is the same basic structure with
different style walls and modified layout.  The the building featured
in Galley Four and in the Archive Gallery are all the same basic
structure in different costumes.

I liked your bathroom image; just thought you might be interested
sharing the code or doing some specific design work.  Doing this House
project is endless and I have asked different POV folks to help out
with parts of it.  If someone would design a kitchen table and
matching chairs, or a living room couch and chair, or a TV set, I
would be very grateful to include them in the House.  I don't have
enuff time to design and code every detail of this project.

Thanks for your help, anyway.   Keep up the good work.

Blessings,
         Brendan

-- 
Michael Brendan Hurley           ShadowDancerEnterprizes, LTD.
POV:  http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] sabernet


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From: Lance Birch
Subject: Re: voting: light and reflection
Date: 2 Jan 2002 03:28:10
Message: <3c32c49a@news.povray.org>
I like number 4.

Lance.

thezone.firewave.com.au
www.firewave.com.au


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