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It reminds of the way liquid behaves in a zero G environment. It holds a
globular shape as opposed to a flattened stream with gravity. Paint in
Space?
--
Skip
JRG <jrg### [at] hotmailcom> wrote in message news:3bc4b0a2@news.povray.org...
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.
>
> --
> Jonathan.
>
>
>
>
>
>
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JRG wrote:
>
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.
Make a version with blood! :D
-Xplo
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...
Blood is more translucent though. Something like that glass of milk...
- Nekar
"JRG" <jrg### [at] hotmailcom> wrote in message news:3bc4b0a2@news.povray.org...
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.
>
> --
> Jonathan.
>
>
>
>
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
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JRG wrote:
> To say the true the particles are really small. Look at the smallest
> particles on the ground and consider that all the particles have same
> size...
> The problem here could be that I used only 100 iterations, with 40 particles
> per iteration... just 2 minutes of parsing.
I'm intrigued. How does your system work ?
I've done some thinking but all solution I came up
with are computational monsters. Especially with
Povray, the language isn't quite as powerful as one
could wish to do real computations and animations...
Best,
S.
>
>
> --
> Jonathan
> "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> news:3BC4B40F.221A70C1@iro.umontreal.ca...
> >
> >
> > JRG wrote:
> >
> > > ...well, not really, just red paint.
> > > This is a quick test with a particles system I'm writing these days.
> This
> > > still doesn't look that good, but I'm going to post the animated version
> > > ASAP (tough you can find my previous test in p.b-a).
> > > Comments and suggestions are welcome.
> > >
> > > --
> > > Jonathan.
> > >
> > > [Image]
> >
> > hmmm...
> >
> > ....chunky....
> >
> > More small particles? ... like a LOT more ?
> >
> >
> > Best,
> >
> > S.
> >
> >
> > ----------------------------------------------------------
> > Steven Pigeon Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca Topic: data compression
> > ----------------------------------------------------------
> > http://www.iro.umontreal.ca/~pigeon
> >
> >
--
----------------------------------------------------------
Steven Pigeon Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca Topic: data compression
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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Computational monsters? It's not the case.
I'm not a programmer neither a physicist, so I have no idea how particles
systems are usually done... ;)
Mine uses a simple 30-40 lines code to do all the calculations. It took me
just 30 minutes to write it down one or two weeks ago. No fancy features, no
inter-particle interaction. Yet it seems to work well in animations. And SDL
is required for trace(). I will post this scene animated tomorrow.
--
Jonathan.
"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC6029E.319BF1F5@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > To say the true the particles are really small. Look at the smallest
> > particles on the ground and consider that all the particles have same
> > size...
> > The problem here could be that I used only 100 iterations, with 40
particles
> > per iteration... just 2 minutes of parsing.
>
> I'm intrigued. How does your system work ?
> I've done some thinking but all solution I came up
> with are computational monsters. Especially with
> Povray, the language isn't quite as powerful as one
> could wish to do real computations and animations...
>
> Best,
>
> S.
>
>
>
>
> >
> >
> > --
> > Jonathan
> > "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> > news:3BC4B40F.221A70C1@iro.umontreal.ca...
> > >
> > >
> > > JRG wrote:
> > >
> > > > ...well, not really, just red paint.
> > > > This is a quick test with a particles system I'm writing these days.
> > This
> > > > still doesn't look that good, but I'm going to post the animated
version
> > > > ASAP (tough you can find my previous test in p.b-a).
> > > > Comments and suggestions are welcome.
> > > >
> > > > --
> > > > Jonathan.
> > > >
> > > > [Image]
> > >
> > > hmmm...
> > >
> > > ....chunky....
> > >
> > > More small particles? ... like a LOT more ?
> > >
> > >
> > > Best,
> > >
> > > S.
> > >
> > >
> > > ----------------------------------------------------------
> > > Steven Pigeon Ph. D. candidate
> > > University of Montreal.
> > > pig### [at] iroumontrealca Topic: data compression
> > > ----------------------------------------------------------
> > > http://www.iro.umontreal.ca/~pigeon
> > >
> > >
>
> --
> ----------------------------------------------------------
> Steven Pigeon Ph. D. candidate
> University of Montreal.
> pig### [at] iroumontrealca Topic: data compression
> ----------------------------------------------------------
> http://www.iro.umontreal.ca/~pigeon
>
>
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JRG wrote:
> Computational monsters? It's not the case.
> I'm not a programmer neither a physicist, so I have no idea how particles
> systems are usually done... ;)
Neither am I. But, I don't know... I would have particle glue together under
a certain treshold of energy difference, repulse each other when compressed...
Glue to objects, etc.
That type of physical constraints.
> Mine uses a simple 30-40 lines code to do all the calculations. It took me
> just 30 minutes to write it down one or two weeks ago. No fancy features, no
> inter-particle interaction. Yet it seems to work well in animations. And SDL
> is required for trace(). I will post this scene animated tomorrow.
ok... I'm eager to see it
Best,
S.
>
>
> --
> Jonathan.
> "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> news:3BC6029E.319BF1F5@iro.umontreal.ca...
> >
> >
> > JRG wrote:
> >
> > > To say the true the particles are really small. Look at the smallest
> > > particles on the ground and consider that all the particles have same
> > > size...
> > > The problem here could be that I used only 100 iterations, with 40
> particles
> > > per iteration... just 2 minutes of parsing.
> >
> > I'm intrigued. How does your system work ?
> > I've done some thinking but all solution I came up
> > with are computational monsters. Especially with
> > Povray, the language isn't quite as powerful as one
> > could wish to do real computations and animations...
> >
> > Best,
> >
> > S.
> >
> >
> >
> >
> > >
> > >
> > > --
> > > Jonathan
> > > "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> > > news:3BC4B40F.221A70C1@iro.umontreal.ca...
> > > >
> > > >
> > > > JRG wrote:
> > > >
> > > > > ...well, not really, just red paint.
> > > > > This is a quick test with a particles system I'm writing these days.
> > > This
> > > > > still doesn't look that good, but I'm going to post the animated
> version
> > > > > ASAP (tough you can find my previous test in p.b-a).
> > > > > Comments and suggestions are welcome.
> > > > >
> > > > > --
> > > > > Jonathan.
> > > > >
> > > > > [Image]
> > > >
> > > > hmmm...
> > > >
> > > > ....chunky....
> > > >
> > > > More small particles? ... like a LOT more ?
> > > >
> > > >
> > > > Best,
> > > >
> > > > S.
> > > >
> > > >
> > > > ----------------------------------------------------------
> > > > Steven Pigeon Ph. D. candidate
> > > > University of Montreal.
> > > > pig### [at] iroumontrealca Topic: data compression
> > > > ----------------------------------------------------------
> > > > http://www.iro.umontreal.ca/~pigeon
> > > >
> > > >
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca Topic: data compression
> > ----------------------------------------------------------
> > http://www.iro.umontreal.ca/~pigeon
> >
> >
--
----------------------------------------------------------
Steven Pigeon Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca Topic: data compression
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC60904.39272E10@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > Computational monsters? It's not the case.
> > I'm not a programmer neither a physicist, so I have no idea how
particles
> > systems are usually done... ;)
>
> Neither am I. But, I don't know... I would have particle glue together
under
> a certain treshold of energy difference, repulse each other when
compressed...
> Glue to objects, etc.
>
> That type of physical constraints.
That would be easy to implement but really slow in animation... (a loop
which checks the distances between every particle would do the trick).
This is *simulated* with little random amounts here.
--
Jonathan
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"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc4cf1a@news.povray.org...
> Eeeew... Cool though. Source? :-)
When the work is finished I'll post the code. Now it really needs to be
cleaned up.
--
Jonathan.
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Just wash the ax off when you're done. Oh, and you forgot to lock the
door, so look out for Lizaveta.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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wow. very iconic image to me- and good title- who's to
say it *isn't* blood?
--
http://www.users.qwest.net/~dearmad
Why bother? I'm not interesting.
But... maybe "Ballet pour ma fille" will be.
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