POV-Ray : Newsgroups : povray.binaries.images : Flood of Blood Server Time
27 Sep 2024 20:21:34 EDT (-0400)
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From: Skip Talbot
Subject: Re: Flood of Blood
Date: 10 Oct 2001 19:20:59
Message: <3bc4d7db$1@news.povray.org>
It reminds of the way liquid behaves in a zero G environment.  It holds a
globular shape as opposed to a flattened stream with gravity.  Paint in
Space?

--
Skip
JRG <jrg### [at] hotmailcom> wrote in message news:3bc4b0a2@news.povray.org...
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.
>
> --
> Jonathan.
>
>
>
>
>
>


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From: Xplo Eristotle
Subject: Re: Flood of Blood
Date: 10 Oct 2001 22:16:15
Message: <3BC50119.B3EFE157@unforgettable.com>
JRG wrote:
> 
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.

Make a version with blood! :D

-Xplo


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From: Nekar Xenos
Subject: Re: Flood of Blood
Date: 11 Oct 2001 02:09:47
Message: <3bc537ab@news.povray.org>
...

Blood is more translucent though. Something like that glass of milk...

- Nekar

"JRG" <jrg### [at] hotmailcom> wrote in message news:3bc4b0a2@news.povray.org...
> ...well, not really, just red paint.
> This is a quick test with a particles system I'm writing these days. This
> still doesn't look that good, but I'm going to post the animated version
> ASAP (tough you can find my previous test in p.b-a).
> Comments and suggestions are welcome.
>
> --
> Jonathan.
>
>
>
>
>
>


---
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From: Steven Pigeon
Subject: Re: Flood of Blood
Date: 11 Oct 2001 16:33:17
Message: <3BC6029E.319BF1F5@iro.umontreal.ca>
JRG wrote:

> To say the true the particles are really small. Look at the smallest
> particles on the ground and consider that all the particles have same
> size...
> The problem here could be that I used only 100 iterations, with 40 particles
> per iteration... just 2 minutes of parsing.

I'm intrigued. How does your system work ?
I've done some thinking but all solution I came up
with are computational monsters. Especially with
Povray, the language isn't quite as powerful as one
could wish to do real computations and animations...

Best,

    S.




>
>
> --
> Jonathan
> "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> news:3BC4B40F.221A70C1@iro.umontreal.ca...
> >
> >
> > JRG wrote:
> >
> > > ...well, not really, just red paint.
> > > This is a quick test with a particles system I'm writing these days.
> This
> > > still doesn't look that good, but I'm going to post the animated version
> > > ASAP (tough you can find my previous test in p.b-a).
> > > Comments and suggestions are welcome.
> > >
> > > --
> > > Jonathan.
> > >
> > >  [Image]
> >
> > hmmm...
> >
> > ....chunky....
> >
> > More small particles? ... like a LOT more ?
> >
> >
> > Best,
> >
> >     S.
> >
> >
> > ----------------------------------------------------------
> > Steven Pigeon                     Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca           Topic: data compression
> > ----------------------------------------------------------
> >          http://www.iro.umontreal.ca/~pigeon
> >
> >

--
----------------------------------------------------------
Steven Pigeon                     Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca           Topic: data compression
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


Post a reply to this message

From: JRG
Subject: Re: Flood of Blood
Date: 11 Oct 2001 16:50:46
Message: <3bc60626@news.povray.org>
Computational monsters? It's not the case.
I'm not a programmer neither a physicist, so I have no idea how particles
systems are usually done... ;)
Mine uses a simple 30-40 lines code to do all the calculations. It took me
just 30 minutes to write it down one or two weeks ago. No fancy features, no
inter-particle interaction. Yet it seems to work well in animations. And SDL
is required for trace(). I will post this scene animated tomorrow.

--
Jonathan.
"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC6029E.319BF1F5@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > To say the true the particles are really small. Look at the smallest
> > particles on the ground and consider that all the particles have same
> > size...
> > The problem here could be that I used only 100 iterations, with 40
particles
> > per iteration... just 2 minutes of parsing.
>
> I'm intrigued. How does your system work ?
> I've done some thinking but all solution I came up
> with are computational monsters. Especially with
> Povray, the language isn't quite as powerful as one
> could wish to do real computations and animations...
>
> Best,
>
>     S.
>
>
>
>
> >
> >
> > --
> > Jonathan
> > "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> > news:3BC4B40F.221A70C1@iro.umontreal.ca...
> > >
> > >
> > > JRG wrote:
> > >
> > > > ...well, not really, just red paint.
> > > > This is a quick test with a particles system I'm writing these days.
> > This
> > > > still doesn't look that good, but I'm going to post the animated
version
> > > > ASAP (tough you can find my previous test in p.b-a).
> > > > Comments and suggestions are welcome.
> > > >
> > > > --
> > > > Jonathan.
> > > >
> > > >  [Image]
> > >
> > > hmmm...
> > >
> > > ....chunky....
> > >
> > > More small particles? ... like a LOT more ?
> > >
> > >
> > > Best,
> > >
> > >     S.
> > >
> > >
> > > ----------------------------------------------------------
> > > Steven Pigeon                     Ph. D. candidate
> > > University of Montreal.
> > > pig### [at] iroumontrealca           Topic: data compression
> > > ----------------------------------------------------------
> > >          http://www.iro.umontreal.ca/~pigeon
> > >
> > >
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. candidate
> University of Montreal.
> pig### [at] iroumontrealca           Topic: data compression
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>


Post a reply to this message

From: Steven Pigeon
Subject: Re: Flood of Blood
Date: 11 Oct 2001 17:00:35
Message: <3BC60904.39272E10@iro.umontreal.ca>
JRG wrote:

> Computational monsters? It's not the case.
> I'm not a programmer neither a physicist, so I have no idea how particles
> systems are usually done... ;)

Neither am I. But, I don't know... I would have particle glue together under
a certain treshold of energy difference, repulse each other when compressed...
Glue to objects, etc.

That type of physical constraints.


> Mine uses a simple 30-40 lines code to do all the calculations. It took me
> just 30 minutes to write it down one or two weeks ago. No fancy features, no
> inter-particle interaction. Yet it seems to work well in animations. And SDL
> is required for trace(). I will post this scene animated tomorrow.

ok... I'm eager to see it


Best,

    S.


>
>
> --
> Jonathan.
> "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> news:3BC6029E.319BF1F5@iro.umontreal.ca...
> >
> >
> > JRG wrote:
> >
> > > To say the true the particles are really small. Look at the smallest
> > > particles on the ground and consider that all the particles have same
> > > size...
> > > The problem here could be that I used only 100 iterations, with 40
> particles
> > > per iteration... just 2 minutes of parsing.
> >
> > I'm intrigued. How does your system work ?
> > I've done some thinking but all solution I came up
> > with are computational monsters. Especially with
> > Povray, the language isn't quite as powerful as one
> > could wish to do real computations and animations...
> >
> > Best,
> >
> >     S.
> >
> >
> >
> >
> > >
> > >
> > > --
> > > Jonathan
> > > "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> > > news:3BC4B40F.221A70C1@iro.umontreal.ca...
> > > >
> > > >
> > > > JRG wrote:
> > > >
> > > > > ...well, not really, just red paint.
> > > > > This is a quick test with a particles system I'm writing these days.
> > > This
> > > > > still doesn't look that good, but I'm going to post the animated
> version
> > > > > ASAP (tough you can find my previous test in p.b-a).
> > > > > Comments and suggestions are welcome.
> > > > >
> > > > > --
> > > > > Jonathan.
> > > > >
> > > > >  [Image]
> > > >
> > > > hmmm...
> > > >
> > > > ....chunky....
> > > >
> > > > More small particles? ... like a LOT more ?
> > > >
> > > >
> > > > Best,
> > > >
> > > >     S.
> > > >
> > > >
> > > > ----------------------------------------------------------
> > > > Steven Pigeon                     Ph. D. candidate
> > > > University of Montreal.
> > > > pig### [at] iroumontrealca           Topic: data compression
> > > > ----------------------------------------------------------
> > > >          http://www.iro.umontreal.ca/~pigeon
> > > >
> > > >
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon                     Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca           Topic: data compression
> > ----------------------------------------------------------
> >          http://www.iro.umontreal.ca/~pigeon
> >
> >

--
----------------------------------------------------------
Steven Pigeon                     Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca           Topic: data compression
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


Post a reply to this message

From: JRG
Subject: Re: Flood of Blood
Date: 11 Oct 2001 17:09:31
Message: <3bc60a8b@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC60904.39272E10@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > Computational monsters? It's not the case.
> > I'm not a programmer neither a physicist, so I have no idea how
particles
> > systems are usually done... ;)
>
> Neither am I. But, I don't know... I would have particle glue together
under
> a certain treshold of energy difference, repulse each other when
compressed...
> Glue to objects, etc.
>
> That type of physical constraints.

That would be easy to implement but really slow in animation... (a loop
which checks the distances between every particle would do the trick).
This is *simulated* with little random amounts here.


--
Jonathan


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From: JRG
Subject: Re: Flood of Blood
Date: 11 Oct 2001 18:32:33
Message: <3bc61e01@news.povray.org>
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc4cf1a@news.povray.org...
> Eeeew... Cool though. Source? :-)

When the work is finished I'll post the code. Now it really needs to be
cleaned up.

--
Jonathan.


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From: David Fontaine
Subject: Re: Flood of Blood
Date: 11 Oct 2001 22:00:25
Message: <3BC64F91.36149A67@faricy.net>
Just wash the ax off when you're done.  Oh, and you forgot to lock the
door, so look out for Lizaveta.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Dearmad
Subject: Re: Flood of Blood
Date: 14 Oct 2001 02:04:01
Message: <3BC92B81.E78AE64@qwest.net>
wow. very iconic image to me- and good title- who's to
say it *isn't* blood?

-- 
http://www.users.qwest.net/~dearmad
Why bother?  I'm not interesting.
But... maybe "Ballet pour ma fille" will be.


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