POV-Ray : Newsgroups : povray.binaries.images : Flood of Blood : Re: Flood of Blood Server Time
27 Sep 2024 22:20:10 EDT (-0400)
  Re: Flood of Blood  
From: JRG
Date: 11 Oct 2001 17:09:31
Message: <3bc60a8b@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC60904.39272E10@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > Computational monsters? It's not the case.
> > I'm not a programmer neither a physicist, so I have no idea how
particles
> > systems are usually done... ;)
>
> Neither am I. But, I don't know... I would have particle glue together
under
> a certain treshold of energy difference, repulse each other when
compressed...
> Glue to objects, etc.
>
> That type of physical constraints.

That would be easy to implement but really slow in animation... (a loop
which checks the distances between every particle would do the trick).
This is *simulated* with little random amounts here.


--
Jonathan


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