POV-Ray : Newsgroups : povray.binaries.images : Focal-Blur Fun! (80kbu) Server Time
18 Aug 2024 00:15:06 EDT (-0400)
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From: JRG
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 29 Aug 2001 06:45:38
Message: <3b8cc7d2$1@news.povray.org>
I guess:
reflection {1 metallic) = reflection 1 reflect_metallic

Brilliance isn't needed at all since diffuse = 0.

--
Jonathan

"Bob H." <omn### [at] msncom> ha scritto nel messaggio
news:3b8c6c4b@news.povray.org...
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3b8c1030@news.povray.org...
> >
> > "Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
> > news:3b8a7a2b@news.povray.org...
> >
> > >    finish
> > >    {
> > >     ambient 0 diffuse 0
> > >     reflection {1 metallic}
> > >     specular 3 roughness 0.01
> > >     metallic conserve_energy
> > >    }
> >
> > Perfectly polished mirrors, and nice new syntax for reflection... Why
are
> > you using conserve_energy with non-transparent objects?
>
> I believe conserve_energy can reduce reflection oversaturation even on
> opaque objects.  But, "why are there two 'metallic' keywords used and no
> brilliance?", is my question.  :-)
>
> Bob H.
>
>


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From: Bob H 
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 29 Aug 2001 07:38:38
Message: <3b8cd43e@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8cc7d2$1@news.povray.org...
> I guess:
> reflection {1 metallic) = reflection 1 reflect_metallic
>
> Brilliance isn't needed at all since diffuse = 0.

Ahhh, smart.  I had to go back to reading and rendering to be sure how it
all does work and I see I've connected brilliance with metallic yet it isn't
so.
And you were right about conserve_energy only working on semitransparent
objects too, sorry.
That's what I get for having a mind that builds up it's own ideas about
things, unfortunately in often haphazard ways.

Bob H.


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From: Y
Subject: Re: Focal-Blur Fun! (80kbu)
Date: 29 Aug 2001 11:15:03
Message: <3b8d06f7$1@news.povray.org>
> That's what I get for having a mind that builds up it's own ideas about
> things, unfortunately in often haphazard ways.
>
> Bob H.
>
Welcome to the Club ;)
Are there any of use who are not subject to that phenomenon ?
--
Y


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