POV-Ray : Newsgroups : povray.binaries.images : Focal-Blur Fun! (80kbu) : Re: Focal-Blur Fun! (80kbu) Server Time
18 Aug 2024 02:13:35 EDT (-0400)
  Re: Focal-Blur Fun! (80kbu)  
From: JRG
Date: 29 Aug 2001 06:45:38
Message: <3b8cc7d2$1@news.povray.org>
I guess:
reflection {1 metallic) = reflection 1 reflect_metallic

Brilliance isn't needed at all since diffuse = 0.

--
Jonathan

"Bob H." <omn### [at] msncom> ha scritto nel messaggio
news:3b8c6c4b@news.povray.org...
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3b8c1030@news.povray.org...
> >
> > "Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
> > news:3b8a7a2b@news.povray.org...
> >
> > >    finish
> > >    {
> > >     ambient 0 diffuse 0
> > >     reflection {1 metallic}
> > >     specular 3 roughness 0.01
> > >     metallic conserve_energy
> > >    }
> >
> > Perfectly polished mirrors, and nice new syntax for reflection... Why
are
> > you using conserve_energy with non-transparent objects?
>
> I believe conserve_energy can reduce reflection oversaturation even on
> opaque objects.  But, "why are there two 'metallic' keywords used and no
> brilliance?", is my question.  :-)
>
> Bob H.
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.