"JRG" <jrg### [at] hotmail com> wrote in message
news:3b8cc7d2$1@news.povray.org...
> I guess:
> reflection {1 metallic) = reflection 1 reflect_metallic
>
> Brilliance isn't needed at all since diffuse = 0.
Ahhh, smart. I had to go back to reading and rendering to be sure how it
all does work and I see I've connected brilliance with metallic yet it isn't
so.
And you were right about conserve_energy only working on semitransparent
objects too, sorry.
That's what I get for having a mind that builds up it's own ideas about
things, unfortunately in often haphazard ways.
Bob H.
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