POV-Ray : Newsgroups : povray.binaries.images : Motorbike headlight (2) Server Time
17 Aug 2024 18:28:03 EDT (-0400)
  Motorbike headlight (2) (Message 1 to 10 of 10)  
From: Tilly
Subject: Motorbike headlight (2)
Date: 22 Aug 2001 05:43:48
Message: <3b837ed4@news.povray.org>
Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
What do you think about the picture?

#declare headlightglass =
   material


      texture


         pigment
         {
            color rgbf <1.0, 1.0, 0.81, 0.93>
         }
         normal
         {
            quilted , 6.0
            control0 0.0
            control1 1.5
         }
         finish
         {
            ambient 0.6043
            diffuse 0.1
            phong 1.0
            phong_size 50
            specular 1.0
            roughness 0.001
            reflection 0.15
            irid
            {
               1.0
               thickness 0.5
               turbulence <1.0, 1.0, 1.0>
            }
         }
      }
   }


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Attachments:
Download 'bike_and_car032.jpg' (62 KB)

Preview of image 'bike_and_car032.jpg'
bike_and_car032.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 06:09:50
Message: <3B8384E9.9B464C87@ignorancia.org>

> 
> Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
> What do you think about the picture?

  Very good!  It is starting to cry for an environment to reflect. A
garage perhaps: a dirty one, to contrast with the bike?

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Hershel Robinson
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 06:55:05
Message: <3b838f89$1@news.povray.org>
The headlight looks excellent.  I suppose all it needs now is a squirrel and
a treadmill in the middle and then you're set to go!

Hershel


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From: Francois Labreque
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 08:31:39
Message: <3B83A609.7E204970@videotron.ca>
Hershel Robinson wrote:
> 
> The headlight looks excellent.  I suppose all it needs now is a squirrel and
> a treadmill in the middle and then you're set to go!

ROTFL!

A seat would also be nice!

-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


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From: Christoph Hormann
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 08:37:39
Message: <3B83A81C.AF19C7D2@gmx.de>
Tilly wrote:
> 
> Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
> What do you think about the picture?
> 

No IOR? (Plexiglas has ~1.5)

It looks nice, now add an engine...

I'm looking forward to both 'night version' with lights on and a daylight
version with sun and blue sky.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tilly
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 12:11:30
Message: <3b83d9b2@news.povray.org>
Yes, I know. There is a lot work to do ... :-)

Thanks for the tips

  Tilly
  http://www.tabsnet.com/


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From: Andy Cocker
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 13:27:03
Message: <3b83eb67@news.povray.org>
Excellent work so far! I was confused at first about the wheels.. I thought
you hadn't yet put in the spokes, but the shadows looked wrong for empty
space. Then I realised they were solid. Is this how they're going to stay,
or are you going to cut out the spaces?

Are you working from reality, or just guessing at measurements?

Keep up the good work.

Andy Cocker


"Tilly" <web### [at] tabsnetde> wrote in message
news:3b837ed4@news.povray.org...
> Thanks to Andy Cocker and Jay Raney the light looks now much more
realistic.
> What do you think about the picture?
>
> #declare headlightglass =
>    material
>
>
>       texture
>
>
>          pigment
>          {
>             color rgbf <1.0, 1.0, 0.81, 0.93>
>          }
>          normal
>          {
>             quilted , 6.0
>             control0 0.0
>             control1 1.5
>          }
>          finish
>          {
>             ambient 0.6043
>             diffuse 0.1
>             phong 1.0
>             phong_size 50
>             specular 1.0
>             roughness 0.001
>             reflection 0.15
>             irid
>             {
>                1.0
>                thickness 0.5
>                turbulence <1.0, 1.0, 1.0>
>             }
>          }
>       }
>    }
>
>
>
>


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From: Tilly
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 13:55:12
Message: <3b83f200@news.povray.org>
The solid wheels are typical for some Harley-Davidson bikes.
I get some details and textures form pictures an the reality, but the bike
itself is fantasy.

Tilly,

   http://www.tabsnet.com/


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From: 25ct
Subject: Re: Motorbike headlight (2)
Date: 22 Aug 2001 14:34:49
Message: <3b83fb49@news.povray.org>
"Tilly" <web### [at] tabsnetde> wrote in message
news:3b837ed4@news.povray.org...


> Thanks to Andy Cocker and Jay Raney the light looks now much more
realistic.
> What do you think about the picture?


   Ok. I 'want' that Harley Lowrider.....   <sighs>  ;)

   The light is 'really' good but I think the outer rim of the light housing
should be a little wider, (inwards), not a lot, but wider all the same.

     And shouldn't the front disc be a bit bigger?  O/D wise? 10" rings a
bell. The back one looks fine. Also, the yellow suspension spring needs to
be wider too, probably close to twice the current O/D size?

    Overall, excellent. Wish I could do that. Can't wait to see the finished
bike and surroundings.


   ~Steve~


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From: David Fontaine
Subject: Re: Motorbike headlight (2)
Date: 23 Aug 2001 01:43:13
Message: <3B8495A0.6A15CC08@faricy.net>
Nice.  Maybe it could use a background, but I think the standard
solid-color highly-polished plane works good most of the time too.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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