Thanks to Andy Cocker and Jay Raney the light looks now much more realistic.
What do you think about the picture?
#declare headlightglass =
material
texture
pigment
{
color rgbf <1.0, 1.0, 0.81, 0.93>
}
normal
{
quilted , 6.0
control0 0.0
control1 1.5
}
finish
{
ambient 0.6043
diffuse 0.1
phong 1.0
phong_size 50
specular 1.0
roughness 0.001
reflection 0.15
irid
{
1.0
thickness 0.5
turbulence <1.0, 1.0, 1.0>
}
}
}
}
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