POV-Ray : Newsgroups : povray.binaries.images : WIP take2 Server Time
18 Aug 2024 02:14:32 EDT (-0400)
  WIP take2 (Message 11 to 17 of 17)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Tony[B]
Subject: Re: WIP take2
Date: 8 Aug 2001 16:13:38
Message: <3b719d72@news.povray.org>
I've never personally seen a place full of vertical columns like that in
nature, but it sure makes things in this render look purty.... :)


Post a reply to this message

From: Jim Charter
Subject: Re: WIP take2
Date: 8 Aug 2001 18:12:55
Message: <3B71E598.17415A55@aol.com>
Mick Hazelgrove wrote:

> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>

Well...now we know how high the bar is ...
That far peak is gorgeous, it's tactility is enough to carry the slightly
abstract sky adding drama behind it.  Then my eye catches the monolith that
echoes it on the foreground hill, with the highly tactile grass, and I follow
the grass down the hill, it's sweep to be coralled by the leaping stag and swung
back into the center.  But then,...some confusion,...a nexus of crisscrossing
diagonals reach to the picture edges flattening the composition,...sets of
parrallel monoliths seem to trace a path into the distance and re-establish
depth, but I've grown confused.  I keep going to the stag and I remember my art
history lessons about having something to lead the eye in from a lower
corner...but it is not the most pleasing of results.  I think it's those
parallel monoliths in the foreground.  The stag is fighting them too hard to get
depth.  They line up on the picture plane and even echo two parallel peaks in
the distance range on the horizon causing a flattening effect.  Along with the
same parallel stones in the middle distance and their reflection in the water.
Then one notices how the line of the middle distance hill follows across to the
line of the right hand hill where it is relected in the water ending at the
stags feet.  The real brow of that right-hand hill follows through to pick up
the base of the vertical monolith, its shadow and eventually a string of stones
to the lower left corner.  I loose my sense of where the stag is relative to the
vertical monoliths in the foreground.  Perhaps if their rigid adhering to the
picture plane could be confused somehow?  Anyway the sophisticated stuff you
have going on in this picture invites analysis and supposition, and I guess
that's what it is really all about.

-Jim


Post a reply to this message

From: Steve
Subject: Re: WIP take2
Date: 8 Aug 2001 18:52:14
Message: <slrn9n3fnm.uea.steve@zero-pps.localdomain>
On Wed, 8 Aug 2001 12:01:13 +0100, Mick Hazelgrove wrote:
>Hi All
>
>See I do listen to your comments. I've modified the mountains, the water and
>added a sky. Still alot to add
>the pic will be vaguely based on the celtic lord of the hunt myth.
>

As always in your images I love the grass and wild flowers, the stones 
look goot too but the water doesn't look all that great, particularly 
the part that's reflecting the sky, can't quite put my finger on what's
wrong with it. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:34pm  up 26 days,  1:36,  2 users,  load average: 1.06, 1.03, 1.05


Post a reply to this message

From: Andy Cocker
Subject: Re: WIP take2
Date: 8 Aug 2001 19:31:40
Message: <3b71cbdc@news.povray.org>
Mick,

I think it's a gorgeous image, and I honestly cannot find fault with it.

The 'lord of the hunt myth' reminds me of Alan Garner's wonderful books 'The
Weirdstone of Brisingamen', and 'The Moon of Gomrath', the latter featuring
the Wild Hunt, the Herlathing, and the Lord, called Garanhir.. the Hunter. I
must re-read them.

All the best,

Andy Cocker

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3b711bf0@news.povray.org...
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water
and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>
> Mick
>
>
>


Post a reply to this message

From: Sander
Subject: Re: WIP take2
Date: 9 Aug 2001 03:20:28
Message: <MPG.15dc58234144a8a298982a@NEWS.POVRAY.ORG>
In article <3b711bf0@news.povray.org>, Mick Hazelgrove says...
> Hi All
> 
> See I do listen to your comments. I've modified the mountains, the water and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
> 
> Mick
> 
Images of this kind make my day! I keep wondering how anybody can bend 
POVRay in such a way as to give an image as this.

It is wonderful, never mind the criticism on details, it radiates a 
fairy-tale like atmosphere: the subtle lights, the wonderful stones each 
hiding their own secret, the daring flowers. Fantastic! I look forward 
to the finished image :)
-- 
Regards,  Sander


Post a reply to this message

From: Norbert Kern
Subject: Re: WIP take2
Date: 9 Aug 2001 16:36:18
Message: <3b72f442$1@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> schrieb im Newsbeitrag
news:3b711bf0@news.povray.org...
> Hi All
>
> See I do listen to your comments. I've modified the mountains, the water
and
> added a sky. Still alot to add
> the pic will be vaguely based on the celtic lord of the hunt myth.
>



Its a good idea to vary the grass colour with eval_pigment (right?).
As in all of your images, you are able to create a special mood suited to
the topic.

But I have a perhaps silly question - where can I find "WIP take 1". It

move in a new and dusty house two weeks ago).

One point - the water isn`t right yet, as some have mentioned. I think, the
frontier water / soil is too sharp. Perhaps you can create some wet soil
near the water line. Reflections are too uniform also.

Norbert


Post a reply to this message

From: Tek
Subject: Re: WIP take2
Date: 10 Aug 2001 18:58:33
Message: <3b746719@news.povray.org>
Amazing! How on earth did you model the stag? Or is it just a standard model? I
always want to put things like that into my images but have no idea how to go
about it, and I don't like relying on other people's models 'cause it partly
defeats the point, IMHO.

It's a great picture :)

--
Tek
http://www.evilsuperbrain.com


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.