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"Thomas Lake" <tla### [at] home com> wrote in message
news:3b514d05@news.povray.org...
> The 'portcullis' is the iron gate that comes down over the main door, the
> bars you have there are way too big and give the castle a toy model
> appearance. Make the bars a lot smaller and many more of them. Otherwise I
> really like the way this is coming! One other thing, what is that thing
> sticking out of the roof of the castle? I can't decide if it is a
satellite
> dish, a weather vain or a bird:-)
Ah that reminds me, that is on my 'to-do' list - it does look pretty awful.
I put it together without thinking and it meant that it doesn't look as if
it's 3D as the horizontal and vertical 'rows and columns' act through the
same point, ie there's not one in front of the other. Looking at the
scale - one could probably fit through the gaps, never thought about that,
thanks
Peter Cracknell
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On Sat, 14 Jul 2001 18:22:33 +0100, Peter Cracknell wrote:
>I was trying to make the bridge as dirty and realistic as possible - the
>cylinders got the least work - if I get some time I'll dabble with some
>iso's and see what I can make. I must admit though I don't know what
>'portacullis' nor 'juxtaposed' mean?
portcullis (no a I think) =
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An iron gate at the main entrance that lifts up and down.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
12:56pm up 1 day, 14:56, 2 users, load average: 1.00, 1.02, 1.00
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Peter Cracknell wrote:
>
> I've been working on the scene, but got a little stuck for ideas. Any
> suggestions, I was planning on adding some of Rune's Lava (with his
> permission of course) but have gone of the idea of Lava. Any suggestions on
> how to improve heightfields, should I look around for some good shareware
> and if so are there any recommendations to help me improve the heightfield.
> Thanks
>
Povray itself is a very useful tool for creating heightfields. Just
start with an orthographic camera and a plane, maybe add the castle model
for reference while designing the terrain, and then play with patterns,
color maps etc.
When you have finished, just do a larger render with 'hf_gray_16 on' and
use the resulting picture as heightfield file.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B5### [at] gmx de...
> Povray itself is a very useful tool for creating heightfields..
That's a good point actually - and gives me an excuse to try out the
technique - as I've heard of it being done before but never actually tried
it.
Peter Cracknell
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> portcullis (no a I think) =
> An iron gate at the main entrance that lifts up and down.
:) Thanks - I'll do another one, which I hope to be better.
Peter Cracknell
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