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From: Reusser
Subject: Eternally ascending
Date: 29 Jun 2001 10:31:38
Message: <3B3C901F.4943BEF6@chorus.net>
Well, I got the idea from illusionworks.com and I just had to try it.
What do you think?  Is it more confusing that it's 4x4 and 3x3 at the
same time or that it eternally de/ascends?  Is it worth developing into
a scene?

My other question is this.  Is there any way to 'fake' perspective?  Can
you map a texture so that it decreases in size with distance?  I can't
take much more of this orthographic stuff...

 - Rico


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Attachments:
Download 'staircase.jpg' (63 KB)

Preview of image 'staircase.jpg'
staircase.jpg


 

From: Paul
Subject: Re: Eternally ascending
Date: 29 Jun 2001 11:10:48
Message: <3B3C9A72.ECB673C1@psu.edu>
HOW DO YOU PEOPLE DO THESE COOL THINGS!!!!  ARRRRGGGGHHHH!!!!


-ok, I am better now....

wow, that is so cool!

nice job.

paul

Reusser wrote:

> Well, I got the idea from illusionworks.com and I just had to try it.
> What do you think?  Is it more confusing that it's 4x4 and 3x3 at the
> same time or that it eternally de/ascends?  Is it worth developing into
> a scene?
>
> My other question is this.  Is there any way to 'fake' perspective?  Can
> you map a texture so that it decreases in size with distance?  I can't
> take much more of this orthographic stuff...
>
>  - Rico
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Reusser
Subject: Re: Eternally ascending
Date: 29 Jun 2001 11:16:50
Message: <3B3C9AD3.9D96171B@chorus.net>
Paul wrote:

> HOW DO YOU PEOPLE DO THESE COOL THINGS!!!!  ARRRRGGGGHHHH!!!!

Thanks.  Seriously, take a look at illusionworks.com.  Under "impossible
staircase", it has a couple drawings and a great sketch showing how it's done.
It's actually quite simple.

 - Rico


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From: Christoph Hormann
Subject: Re: Eternally ascending
Date: 29 Jun 2001 11:39:59
Message: <3B3CA19F.4DF807A@gmx.de>
Reusser wrote:
> 
> Well, I got the idea from illusionworks.com and I just had to try it.
> What do you think?  Is it more confusing that it's 4x4 and 3x3 at the
> same time or that it eternally de/ascends?  Is it worth developing into
> a scene?

IMO it looks good as it is, but adding some more absurdities could be
interesting of course.

I must admit i don't know how it works, could you post the geometry?

> 
> My other question is this.  Is there any way to 'fake' perspective?  Can
> you map a texture so that it decreases in size with distance?  I can't
> take much more of this orthographic stuff...
> 

You can use a gradient pattern with a texture map and a lot of differently
scaled textures. Another possibility would ba a megapov displace warp.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: Eternally ascending
Date: 29 Jun 2001 11:45:12
Message: <3b3ca288@news.povray.org>
Please don't post images like this on a Friday. It's been a hard week.

Any chance of an animated rotating version? (w/o radiosity unless you're feeling
maschocistic).

BTW Bravo.


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From: Kari Kivisalo
Subject: Re: Eternally ascending
Date: 29 Jun 2001 12:05:01
Message: <3B3CA7C3.8D8F6D24@dev.null>
I remember seeing more complex version of this made in pov.

There is also audio version of the impossible staircase:
http://www.pp.htv.fi/kkivisal/down.mp3

_____________
Kari Kivisalo


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From: Reusser
Subject: Re: Eternally ascending
Date: 29 Jun 2001 12:42:16
Message: <3B3CAED9.A55F4E1@chorus.net>
Kari Kivisalo wrote:

> There is also audio version of the impossible staircase:
> http://www.pp.htv.fi/kkivisal/down.mp3

Cool.  The illusionworks website talked about this but it was in some
format that I didn't have the plugin for.  It said that the pitch is
played in multiple octaves at the same time.  The intensity of the pitch
in each octave is fit to a bell curve so each tone fades in, then out.
Thanks!


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From: Kari Kivisalo
Subject: Re: Eternally ascending
Date: 29 Jun 2001 12:54:27
Message: <3B3CB35A.6C46DDE5@dev.null>
Reusser wrote:
>
> It said that the pitch is
> played in multiple octaves at the same time.  The intensity of the pitch
> in each octave is fit to a bell curve so each tone fades in, then out.

I made the sample with AudioMulch Risset Tone Generator. It also has
Risset Filter which has a filter bank instead of oscillator bank.

http://www.audiomulch.com


_____________
Kari Kivisalo


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From: Reusser
Subject: Re: Eternally ascending
Date: 29 Jun 2001 13:29:56
Message: <3B3CB9E1.184610B@chorus.net>
Tom Melly wrote:

> Any chance of an animated rotating version? (w/o radiosity unless you're feeling
> maschocistic).
>
> BTW Bravo.

Thanks.  It's on  p.b.a. (with faked radiosity in the beginning ;) ).

Maschocistic?  Websters is as puzzled as I am.

 - Rico


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From: Sander
Subject: Re: Eternally ascending
Date: 29 Jun 2001 16:52:10
Message: <MPG.15a70920d13ab48e9897e8@NEWS.POVRAY.ORG>
In article <3B3C901F.4943BEF6@chorus.net>, Reusser says...
> Well, I got the idea from illusionworks.com and I just had to try it.
> What do you think?  Is it more confusing that it's 4x4 and 3x3 at the
> same time or that it eternally de/ascends?  Is it worth developing into
> a scene?
> 
> My other question is this.  Is there any way to 'fake' perspective?  Can
> you map a texture so that it decreases in size with distance?  I can't
> take much more of this orthographic stuff...
> 
>  - Rico
> 
> [image/jpeg,Unknown Document]
> 
Really very shocking! I must have seen somewhere someplace how it works: 
some kind of overlapping partial images ?

Do you know M.C. Escher's graphical work? Famous 'Waterfall' perpetuum 
mobile type? Now if you could animate THAT, that would really be 
astounding :-)
-- 
Regards,  Sander


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