POV-Ray : Newsgroups : povray.binaries.images : Solid rotational sweeps (lathes) in POV-Ray Server Time
18 Aug 2024 04:14:25 EDT (-0400)
  Solid rotational sweeps (lathes) in POV-Ray (Message 1 to 4 of 4)  
From: Daniel Dennis
Subject: Solid rotational sweeps (lathes) in POV-Ray
Date: 29 Jun 2001 23:37:42
Message: <3b3d4986@news.povray.org>
This may seem like a silly question, but I'm fairly new at this. I've 
been using POV-Ray for Windows for about six months now, and I love it 
to pieces. Someday, if I'm feeling brave, I will post a couple of 
examples of my work. I've also begun using Moray for Windows to gain 
more control over things like bezier splines and sweeps. My question 
involves a rotational sweep. When I create a cylindrical-type of sweep, 
and attempt to use cubes to make flattened areas, all the cubes do is 
cut holes in the sweep. How can I make a rotational sweep appear to be 
solid all the way through? (Okay, I'm trying to model the secondary hull 
of the U.S.S. Enterprise from "Star Trek".) Any ideas would be greatly 
appreciated.

-- 
"Let us redefine progress to mean that just because we 'can' do a thing, 
it does not necessarily follow that we 'must' do that thing."
--Federation President, "Star Trek VI - The Undiscovered Country"

Dan Dennis


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From: Ken
Subject: Re: Solid rotational sweeps (lathes) in POV-Ray
Date: 30 Jun 2001 00:07:44
Message: <3B3D5060.752118D5@pacbell.net>
> Daniel Dennis wrote:
> 
> This may seem like a silly question, but I'm fairly new at this. I've been
> using POV-Ray for Windows for about six months now, and I love it to pieces.
> Someday, if I'm feeling brave, I will post a couple of examples of my work.
> I've also begun using Moray for Windows to gain more control over things
> like bezier splines and sweeps. My question involves a rotational sweep.
> When I create a cylindrical-type of sweep, and attempt to use cubes to
> make flattened areas, all the cubes do is cut holes in the sweep. How
> can I make a rotational sweep appear to be solid all the way through?
> (Okay, I'm trying to model the > secondary hull of the U.S.S. Enterprise
> from "Star Trek".) Any ideas would be greatly appreciated.

Hi Dennis,

  This type of question really should be made in the moray.windows group on
this news server. This group (povray.binaries.images) is for posting images
you have made and getting comments and criticisms. Discussions on technique
should always go to a non-binary group. You more likely to get an appropriate
answer in the moray group as this is a feature that is not directly supported
in POV-Ray itself.

  Secondly we respectfully request that you turn off HTML when posting on
this news server. We prefer plain text as it consumes less server resources
for other things.

  When you get the time stop by povray.announce.frequently-asked-questions
and read the announcements in that group. It shouldn't take long to skim
through the handful of messages there and you will get more out of the
server if you take the time to read them.

Cheers,

-- 
Ken Tyler - Server Admin.


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From: JRG
Subject: Re: Solid rotational sweeps (lathes) in POV-Ray
Date: 30 Jun 2001 11:02:21
Message: <3b3de9fd@news.povray.org>
Try making an intersection with planes instead of a difference with boxes.
It always works for me.
jrg.


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From: Tom Melly
Subject: Re: Solid rotational sweeps (lathes) in POV-Ray
Date: 2 Jul 2001 04:21:54
Message: <3b402f22$1@news.povray.org>
"Daniel Dennis" <dan### [at] earthlinknet> wrote in message
news:3b3d4986@news.povray.org...
--
"Let us redefine progress to mean that just because we 'can' do a thing, it does
not necessarily follow that we 'must' do that thing."
--Federation President, "Star Trek VI - The Undiscovered Country"

Hey, I was watching this last night - I prefered Spock's line: "There is an old
Vulcan saying - 'Only Nixon can go to China'"


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