This may seem like a silly question, but I'm fairly new at this. I've been using POV-Ray for Windows for about six months now, and I love it to pieces. Someday, if I'm feeling brave, I will post a couple of examples of my work. I've also begun using Moray for Windows to gain more control over things like bezier splines and sweeps. My question involves a rotational sweep. When I create a cylindrical-type of sweep, and attempt to use cubes to make flattened areas, all the cubes do is cut holes in the sweep. How can I make a rotational sweep appear to be solid all the way through? (Okay, I'm trying to model the secondary hull of the U.S.S. Enterprise from "Star Trek".) Any ideas would be greatly appreciated.

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"Let us redefine progress to mean that just because we 'can' do a thing, it does not necessarily follow that we 'must' do that thing."
--Federation President, "Star Trek VI - The Undiscovered Country"
 
Dan Dennis