POV-Ray : Newsgroups : povray.binaries.images : Solid rotational sweeps (lathes) in POV-Ray : Re: Solid rotational sweeps (lathes) in POV-Ray Server Time
18 Aug 2024 02:14:36 EDT (-0400)
  Re: Solid rotational sweeps (lathes) in POV-Ray  
From: Ken
Date: 30 Jun 2001 00:07:44
Message: <3B3D5060.752118D5@pacbell.net>
> Daniel Dennis wrote:
> 
> This may seem like a silly question, but I'm fairly new at this. I've been
> using POV-Ray for Windows for about six months now, and I love it to pieces.
> Someday, if I'm feeling brave, I will post a couple of examples of my work.
> I've also begun using Moray for Windows to gain more control over things
> like bezier splines and sweeps. My question involves a rotational sweep.
> When I create a cylindrical-type of sweep, and attempt to use cubes to
> make flattened areas, all the cubes do is cut holes in the sweep. How
> can I make a rotational sweep appear to be solid all the way through?
> (Okay, I'm trying to model the > secondary hull of the U.S.S. Enterprise
> from "Star Trek".) Any ideas would be greatly appreciated.

Hi Dennis,

  This type of question really should be made in the moray.windows group on
this news server. This group (povray.binaries.images) is for posting images
you have made and getting comments and criticisms. Discussions on technique
should always go to a non-binary group. You more likely to get an appropriate
answer in the moray group as this is a feature that is not directly supported
in POV-Ray itself.

  Secondly we respectfully request that you turn off HTML when posting on
this news server. We prefer plain text as it consumes less server resources
for other things.

  When you get the time stop by povray.announce.frequently-asked-questions
and read the announcements in that group. It shouldn't take long to skim
through the handful of messages there and you will get more out of the
server if you take the time to read them.

Cheers,

-- 
Ken Tyler - Server Admin.


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