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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:47:30
Message: <3b0f97d2$1@news.povray.org>
You are right, radiosity would be good to add some depth to the trees.
But I will change the trees, add isosurfaces and hopfully will use
scattering media.
Therefore radiosity with many scene objects is for people with GHz machines
and DDRDRAM (or Rambus).
Just for fun I will try a small render with the simplest settings.

And, yes, there should be a lake behind the trees. I have to change
something there.

Norbert



Christoph Hormann <chr### [at] gmxde> schrieb in im Newsbeitrag:
3B0F6455.BC08AA6C@gmx.de...
>
> That really looks good, especially the water.  The trees look quite
> uniform in the upper parts, radiosity would be interesting for that, but
> probably could be extremely slow.
>
> The far parts of the scene look somehow strange, as if there is a double
> horizon, the left part extends much further than the right.  If there
> should be some lake behind the trees, it would help if the actual horizon
> would be visible between the trees.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 07:51:39
Message: <3b0f98cb$1@news.povray.org>

horizont.
I see from the comments, my intended sea cannot be recognized easily as
such.
Thanx

Norbert



Nikodemus Siivola <tsi### [at] cchutfi> schrieb in im Newsbeitrag:
3b0f8b95@news.povray.org...
> > Now I think the difficult part can begin.
> > comments?
>
> *Falls off the chair*
>
> After a loooong look, the only thing that bothers me is that the sky is
> visible much lower on the right than on the left. More stuff to the right
> upper corner... This is awesome.
>
>  - Nikodemus
>
>
>


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From: Sander
Subject: Re: IRTC-WIP2
Date: 26 May 2001 08:30:00
Message: <MPG.1579c03bd66a1374989798@NEWS.POVRAY.ORG>
In article <3b0f94e1$1@news.povray.org>, Norbert Kern says...
> In the finished version there will be several different trees, this tree is
> only a "simple" placeholder.
> You have a good eye and have seen the faults of the pic at once.
> 
> Norbert
> 
You call these "simple" placeholders?? I can't wait to see your 
definitive trees!! I love the image: it looks great and real as it is 
already. Sure to be a winner :))
-- 
Regards,  Sander


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From: Steve
Subject: Re: IRTC-WIP2
Date: 26 May 2001 09:11:29
Message: <slrn9gv9l2.eue.steve@zero-pps.localdomain>
On Sat, 26 May 2001 09:08:38 +0200, Norbert Kern wrote:
>Hi all,
>
>my second version.
>I worked on textures and added a background, sky, ferns and more pines.
>Some informations:

Now that is stunning, but the light seems a bit too blue, try to give the 
light a slight yellowish tinge, that'll make it feel warm and humid. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:45pm  up 113 days, 14:33,  2 users,  load average: 1.34, 1.25, 1.09


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From: Norbert Kern
Subject: Re: IRTC-WIP2
Date: 26 May 2001 10:11:34
Message: <3b0fb996@news.povray.org>
I called them "simple", because they were easy to incorporate for me.

"arboretum" side:
http://www.dartnall.f9.co.uk/gallery/foresterv1/a015.zip .
One tree needs only 11 MB memory and all 161 trees only about 50 MB, which
is a small penalty compared to the grass (ca. 400 MB).
But the scene I intend rather involves deciduous trees.
First I wanted to write my own treemacro, but the results were ridicolous
comparing with macros such as splinetree, maketree or tomtree.
But even their functionality seems somewhat limited, so I will have to model
at least some trees with XFrog.
A steep learning curve is involved with this tree modeller and therefore I
called this the more difficult part.

Norbert



Sander <san### [at] stolscom> schrieb in im Newsbeitrag:
MPG### [at] NEWSPOVRAYORG...
> In article <3b0f94e1$1@news.povray.org>, Norbert Kern says...
>
> You call these "simple" placeholders?? I can't wait to see your
> definitive trees!! I love the image: it looks great and real as it is
> already. Sure to be a winner :))
> --
> Regards,  Sander


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From: Rick [Kitty5]
Subject: Re: IRTC-WIP2
Date: 26 May 2001 12:20:41
Message: <3b0fd7d9$1@news.povray.org>
> Now I think the difficult part can begin.
> comments?

ye gods!


--
Rick

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From: John VanSickle
Subject: Re: IRTC-WIP2
Date: 26 May 2001 13:55:26
Message: <3B0FEF4A.FA843CC2@erols.com>
Norbert Kern wrote:
> 
> Hi all,
> 
> my second version.

And here's my second HOLY *&^#%@%!

It is getting harder to tell the CGI from the photos aroun here...

-- 
ICQ: 46085459


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From: Txemi Jendrix
Subject: Re: IRTC-WIP2
Date: 26 May 2001 18:16:13
Message: <3b102b2d@news.povray.org>
Great image!, much better than the first one.
As it has been said, the water is ... water (I mean real water).
Maybe a change in the colour of light, could improve (if it's possible)
your image.
I'm waiting to see the version with different kind of trees.
Good work.

Txemi Jendrix
tji### [at] euskalnetnet


news:3b0f5670@news.povray.org...
> Hi all,
>
> my second version.
> I worked on textures and added a background, sky, ferns and more pines.
> Some informations:
> 90000 Grassblades (two sorts)
>  1500 simple ferns
>   161 trees (only copies of one tree)
>     25 simple flowers
>       1 better fern
>
> peak memory 492 MB
> 1 h 41 min to parse
> 4 h 2 min to render with AA0.1 on my old PII with 266 Mh
>
> Now I think the difficult part can begin.
> comments?
>
>
>
>


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From: Ken
Subject: Re: IRTC-WIP2
Date: 27 May 2001 09:42:35
Message: <3B110510.2FC2DCDE@pacbell.net>
Norbert Kern wrote:
> 
> Hi all,
> 
> my second version.
> I worked on textures and added a background, sky, ferns and more pines.
<snip>
> Now I think the difficult part can begin.
> comments?

Yowser ! Now my only question is: Where are the spiders and ants ?

-- 
Ken Tyler


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From: David Fontaine
Subject: Re: IRTC-WIP2
Date: 28 May 2001 03:03:07
Message: <3B11F5E6.B76B7EF6@faricy.net>
Amazing!  Only problems, uniform trees and te horizon thing, as you have
heard and are fixing.  :)

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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