POV-Ray : Newsgroups : povray.binaries.images : More grass on a heightfield (85.1kbu) Server Time
18 Aug 2024 04:19:03 EDT (-0400)
  More grass on a heightfield (85.1kbu) (Message 1 to 4 of 4)  
From: Alan Holding
Subject: More grass on a heightfield (85.1kbu)
Date: 25 May 2001 18:05:36
Message: <3b0ed730@news.povray.org>
Hello, all.

Here's my stab at grass on a heightfield using trace(). The grass is made up
of 300,000 copies of one blade mesh, randomly rotated, resized, coloured and
finished.  Took just over an hour to render in MegaPOV 0.7 on my shamefully
fast PC (1.3Ghz), and most of that was parsing time.

It looks OK-ish, but the texture is bobbins and there's no sense of scale in
this pic anyway.

Bye,
Alan.


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Attachments:
Download 'hf_grass3.jpg' (82 KB)

Preview of image 'hf_grass3.jpg'
hf_grass3.jpg


 

From: Dearmad
Subject: Re: More grass on a heightfield (85.1kbu)
Date: 25 May 2001 18:26:31
Message: <3B0EDDEF.35D16186@qwest.net>
I'd like to see a larger image and maybe with more
light.  Looks promising...
-- 
CG images, *obscure* home-brewed graphics utils, and
animation
http://www.users.qwest.net/~dearmad


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From: buke9
Subject: Re: More grass on a heightfield (85.1kbu)
Date: 25 May 2001 22:11:11
Message: <3b0f10bf@news.povray.org>
I would really like to see your code. I'm trying to make a whole golf hole
and would like to see some examples of code( others I have seen don't work
for me they take up too much ram .Is this ram hungry?). If you have time I
would appreciate it.
Alan Holding <man### [at] lineonenet> wrote in message
news:3b0ed730@news.povray.org...
> Hello, all.
>
> Here's my stab at grass on a heightfield using trace(). The grass is made
up
> of 300,000 copies of one blade mesh, randomly rotated, resized, coloured
and
> finished.  Took just over an hour to render in MegaPOV 0.7 on my
shamefully
> fast PC (1.3Ghz), and most of that was parsing time.
>
> It looks OK-ish, but the texture is bobbins and there's no sense of scale
in
> this pic anyway.
>
> Bye,
> Alan.
>
>
>
>
>


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From: Norbert Kern
Subject: Re: More grass on a heightfield (85.1kbu)
Date: 26 May 2001 03:37:41
Message: <3b0f5d45$1@news.povray.org>
very good grass blades.
Perhaps they seem a little too broad.
Personally I prefer higher "specular" values, sometimes higher than 1 or 2.
Really good work so far. And I like the sky.

Norbert


Alan Holding <man### [at] lineonenet> schrieb in im Newsbeitrag:
3b0ed730@news.povray.org...
> Hello, all.
>
> Here's my stab at grass on a heightfield using trace(). The grass is made
up
> of 300,000 copies of one blade mesh, randomly rotated, resized, coloured
and
> finished.  Took just over an hour to render in MegaPOV 0.7 on my
shamefully
> fast PC (1.3Ghz), and most of that was parsing time.
>
> It looks OK-ish, but the texture is bobbins and there's no sense of scale
in
> this pic anyway.
>
> Bye,
> Alan.
>
>
>
>
>


Post a reply to this message

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