POV-Ray : Newsgroups : povray.binaries.images : More grass on a heightfield (85.1kbu) : Re: More grass on a heightfield (85.1kbu) Server Time
18 Aug 2024 06:11:15 EDT (-0400)
  Re: More grass on a heightfield (85.1kbu)  
From: buke9
Date: 25 May 2001 22:11:11
Message: <3b0f10bf@news.povray.org>
I would really like to see your code. I'm trying to make a whole golf hole
and would like to see some examples of code( others I have seen don't work
for me they take up too much ram .Is this ram hungry?). If you have time I
would appreciate it.
Alan Holding <man### [at] lineonenet> wrote in message
news:3b0ed730@news.povray.org...
> Hello, all.
>
> Here's my stab at grass on a heightfield using trace(). The grass is made
up
> of 300,000 copies of one blade mesh, randomly rotated, resized, coloured
and
> finished.  Took just over an hour to render in MegaPOV 0.7 on my
shamefully
> fast PC (1.3Ghz), and most of that was parsing time.
>
> It looks OK-ish, but the texture is bobbins and there's no sense of scale
in
> this pic anyway.
>
> Bye,
> Alan.
>
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.