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very good grass blades.
Perhaps they seem a little too broad.
Personally I prefer higher "specular" values, sometimes higher than 1 or 2.
Really good work so far. And I like the sky.
Norbert
Alan Holding <man### [at] lineone net> schrieb in im Newsbeitrag:
3b0ed730@news.povray.org...
> Hello, all.
>
> Here's my stab at grass on a heightfield using trace(). The grass is made
up
> of 300,000 copies of one blade mesh, randomly rotated, resized, coloured
and
> finished. Took just over an hour to render in MegaPOV 0.7 on my
shamefully
> fast PC (1.3Ghz), and most of that was parsing time.
>
> It looks OK-ish, but the texture is bobbins and there's no sense of scale
in
> this pic anyway.
>
> Bye,
> Alan.
>
>
>
>
>
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