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I'm trying to make a photorealistic landscape.
Any suggestion on what to do next?
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Warp wrote:
>
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
>
Yes:
- add some structure to the landscape (rocky parts, plants)
- a smoother transit from the white sun to the sky (it looks a bit like a
ball)
- radiosity of course... it looks way too fast :-)
- and tell us how you did the clouds, they look good.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3b054698@news.povray.org>, war### [at] tag povray org says...
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
-small ripples on the water (real water is rarely that smooth)
-vegetation!
-raise ambient or add radiosity (but I think radiosity isn't necessary
for a landscape)
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On 18 May 2001 11:58:17 -0400, Warp wrote...
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
Bring me a shrubbery! Ni!
(sorry, couldn't resist...)
Bye for now,
Jamie.
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That sun looks odd.. Also the sky should be lighter closer to the sun.
Average of gradient and spherical perhaps. Although the water looks
nice, the sun reflection isn't very realistic, the phong is too big.
Maybe the best would be to use glow for the sun and let it be a 'real'
reflection?
sig
--
ICQ 74734588
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Well applied atmospheric effects will go a long way towards
"photorealisim". Two specific aspects come to mind for this picture.
The glow around the sun needs to be integral with the general "glow" or
lightening of the atmosphere.
Give us some aerial perspective - applied to the clouds as well.
Abe
Warp wrote:
>
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
>
> [Image]
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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On 18 May 2001 11:58:17 -0400, Warp wrote:
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
Lift the camera up a bit, I feel asthough I'm falling
backwards.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:28pm up 106 days, 16 min, 2 users, load average: 1.04, 1.02, 1.00
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kind of water & clouds being near desert-like mountains, IMHO.
Warp wrote:
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"Greg M. Johnson" wrote:
> All the individual elements are superb. There is irony, at least, in that
> kind of water & clouds being near desert-like mountains, IMHO.
I get the feeling the water is salty, and alkaline so nothing lives in it, or
near it even. Maybe ghost rain would be appropriate (rain that evaporates
before it hits the ground). It would add extra irony to give rain, and take
it away.
--
Dan Johnson
http://www.geocities.com/zapob
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Warp wrote in message <3b054698@news.povray.org>...
> I'm trying to make a photorealistic landscape.
> Any suggestion on what to do next?
The water looks ok to me. I see water done hundreds of different ways and they
all mostly look ok. I think that's because if I look at the river, the pond
behind my house, or the water standing in the horse tank, they all look
different, but still are all easily recognizable as water.
The sky looks great! The lighting seems perfect for photorealism to me. So
mostly now, you just need to add tons and tons of detail to the land. For
starters, it seems a too evenly toned; I'm seeing very little color variation
that I can't attribute to the shadowing.
Looks tons better than any of the landscapes I've ever tried.
----------------------------------------
Batronyx ^"^
bat### [at] cadronhsa com
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
"Make me one with everything."
----------------------------------------
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