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modelled in rhino last night when I should have been doing something else,
rendered in povray (scene set up & textured in moray) in a little under 2
hours.
I did have coloured wires going through the 'holes' but it caused in
incredible number of internal refraction's & refraction's it just looked
weird
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
Attachments:
Download 'untitled.jpg' (23 KB)
Preview of image 'untitled.jpg'
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Looks cool :)
How did you get those round edges? I'm trying to model a letter 'C' by taking a
sphere, subtracting a cylinder through the centre(so it look like an 'o') and
then subtracting a box. I wan to get rid of those sharp edges afterwards. I've
still got about 15 saves left on Rhino1.1...
Nekar
--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3b022da7@news.povray.org...
> modelled in rhino last night when I should have been doing something else,
> rendered in povray (scene set up & textured in moray) in a little under 2
> hours.
>
> I did have coloured wires going through the 'holes' but it caused in
> incredible number of internal refraction's & refraction's it just looked
> weird
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> Hi-Impact database driven web site design & e-commerce
> TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
> POV-Ray News & Resources - http://Povray.co.uk
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>
>
>
Post a reply to this message
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Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
news:3b037451@news.povray.org...
> Looks cool :)
>
> How did you get those round edges? I'm trying to model a letter 'C' by
taking a
> sphere, subtracting a cylinder through the centre(so it look like an 'o')
and
> then subtracting a box. I wan to get rid of those sharp edges afterwards.
I've
> still got about 15 saves left on Rhino1.1...
>
> Nekar
Try fillet edge or fillet surface (don't remember which). Adjust the fillet
size until it looks good.
Gail
*************************************************************************
* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Thanks Gail, I'll try that.
Nekar
--
#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);blob{#while((K-N).
x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(vlength(N-K)<vlength(
X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N,1,1 scale.02}sphere{
<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1 scale.01 }#end
pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}// Nekar Xenos
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b037a8c@news.povray.org...
>
> Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
> news:3b037451@news.povray.org...
> > Looks cool :)
> >
> > How did you get those round edges? I'm trying to model a letter 'C' by
> taking a
> > sphere, subtracting a cylinder through the centre(so it look like an 'o')
> and
> > then subtracting a box. I wan to get rid of those sharp edges afterwards.
> I've
> > still got about 15 saves left on Rhino1.1...
> >
> > Nekar
>
> Try fillet edge or fillet surface (don't remember which). Adjust the fillet
> size until it looks good.
>
> Gail
> *************************************************************************
> * gsh### [at] monotixcoza * Step into the abyss, *
> * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> *************************************************************************
> * The difficult we do immediately, the impossible takes a little longer *
> *************************************************************************
>
>
Post a reply to this message
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On Wed, 16 May 2001 08:33:23 +0100, Rick [Kitty5] wrote:
>modelled in rhino last night when I should have been doing something else,
>rendered in povray (scene set up & textured in moray) in a little under 2
>hours.
>
>I did have coloured wires going through the 'holes' but it caused in
>incredible number of internal refraction's & refraction's it just looked
>weird
Looks like the sort of place where the mice would live.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:57pm up 104 days, 14:45, 2 users, load average: 1.00, 1.00, 1.00
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Gail Shaw wrote:
>
> Try fillet edge or fillet surface (don't remember which). Adjust the fillet
> size until it looks good.
Bah, that's simple analytic geometry you people! Sheesh, who needs
Rhino? Give me a break... don't you know _any_ linear transforms?
(only kidding!!!)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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